The planar brush uses a Once-Orientation option for the Picker setting, so it will be using your initial click to determine which plane to use for the entire stroke. On some objects (especially smooth dense ones like spheres), the plane it picks is only going to lead to a very small nick off the top unless you play with…
I think I'm done with my initial pass. I made two master materials and everything else is an instance. I'm going to start modeling the smaller detail and non critical game play elements to break up the symmetry and start to bring some life into this space. I'm starting to get the hang of 3DS and substance painter. I love…
Crashplan is slow on initial backup, no way around that as far as I could tell. But it's fairly speedy on incrementals after that's done. I haven't assigned any of my SVN/Perforce/Github folders in Crashplan, as they're backed up already in their own clouds. But I don't see why you couldn't simply add the root SVN folder…
I think every professional can easily "read" the triangulated model. More over the model made of triangles initially (like geo poly) can have much better forms approximation rather than quad model with the same polycount. It's all about realtime game models. Sculpts and subds need have quadded topology for sure - it is all…
Thanks a lot! I'm glad you like it so far :) Thank you, guys! I glad you find the process interesting! I will try to keep more notes as I go :) Thank you! I was planning to work a lot more on her expression in that direction. I tend to transform a lot of things on the go after the initial colour is laid down :)
Like chrizz1 said, the camera takes medium format 120 film, though my model can be modified to take 35mm film as well; though it is something which I have no interest in doing. Here are some initial shots with the Rolleiflex, fresh out of the photolab. Shooting with film is such a different experience than digital, and far…
Hello everyone! I'm quite new to the forum. So, this will be my first challenge and my second post on the forum. I love all of the concept arts. I've been thinking about sculpting a female character with some oriental style for some time. Zeal seems to be the perfect fit. Here's the initial block out. I'm looking for a…
i think you chose the wrong body type because it doesn't match the initial reference. and the one you've made looks extremely weird... the most dainty torso i've ever seen on a man, with thick ol' legs and ridiculous lats. not to mention how scary the arms look. i've literally NEVER seen someone with biceps and triceps…
@Norron: Thanks a lot for the suggestion. My initial thought for it was to learn to do hard edges on the armor, but then I quit on the gloves and made them a separate object. @makecg: Thanks. And once again, I only did a bit to relax after a long day of studying. The eyes came out better than I would have expected. Any…
Great initiative, Eric. Who'll be writing the definitions? Seems to me whatever is being written there better be checked by actual programmers! Maybe something enlightening on shader instruction counts if anybody can pull it off? As for drawcalls, each strip of geometry is also a separate drawcall, right? Regardless of…