I think there are some good uni's and courses out there but they are very very rare, if you find a few you like investigate them carefully. If at all possible ask the students what its like in detail not the lecturers or brochure or tour etc...the students will probably say it like it is. 2 years ago I went to a fairly…
So, the work flow I use in short: 1) Import your highpoly (or a lower division if Maya refuses). 2) Create a new color set with clamped flag on. 3) Rename it to "curvatureColor". 4) Run the r7_vertCurvature to get the curvature colors you want. 5) Export using xNormal SBM format (enable it first in your plug-ins). Make…
Solution: Zbrush 4R6 if freeze on Windows 7: exit/shut down Zbrush, go to and delete Users\Public\Documents\ZBrushData\VMem Users\Public\Documents\ZBrushData\Temp then: 1. Always use lower subdiv, where you should have enough detail too: around 400 ~ 800K poly level is still fast = ZB does AO mask in seconds. Retopo for…
[SKETCHFAB]159adea17da346ff87ecfc9f3be98ae3[/SKETCHFAB] Here is a rock I made yesterday. I'm actually really happy with it. Spent some time going through the 'rock thread' and picked up some good tips. It's sculpted in ZBrush using mainly the Trim Dynamic and Trim Smooth Border brushes. I made a few custom rock alphas to…
ok this was my workflow : 1 resize the document to 2048 2048 2 create new texture 2048 2048 3 clone texture 4 import model 5 subdivide 2 times model 6 press zprojection 7 press Zaplink 8 go in photoshop and there add new layer over the one with the mask , paint a bit , move the mask upper to preserve then merge down the…
Sorry I meant modeling in the high poly detail. The first objects in your room would be considered very high poly for what they are. You need to avoid using all those edge loops. I will use your remote as an example. Here is a model I just made for you to see how the buttons and usual kind of inserts do not need to be…
EDIT: Wait a minute..I know now! the problem is when I have a grid helper on scene. Oh wow, I never expected that to be the problem. Can you confirm that when you have a grid helper active on your scene then the script only callback on above 1000? Hey! thats the behavior that I wanted!hahaha..so weird that it's not working…
I'm one of the few XSI users that frequent this board so feel free to PM or msn me with any questions. I tend to keep my transparency as a separate texture when working in XSI, there's ways to do it with alphas and png transparency, but I like to keep it simple. crtl+7 brings up the material manager, its a really simple…
7 pages down? Really? Well I got one of those job things so maybe that's somewhat of an excuse. I'll post some WIPs so I don't look like such a lazy artist. First is the top floors of a paris building, got a little bit of a project going with the old JDLOKI, going a little slow, but im pleased with the proportions and…
I thought I would add some info etc. Im on the artist course.. I have both of their section 1 +2 (year 1+2) books .. No colour theory so far.. Everything is extremely out of date. The carrot on a stick for me was the job placements, work experiance and the city and guilds level 7... However .. none of that is happening, Im…