Your version is certainly interesting, but looks more like plastic skin than it does realistic lighting. I do like where you placed some of the highlights and the way that it focus on the more edge based features.... ill go at it again here shortly. Thanks for the advice and taking the time to post.
Nice work on that shipping containter, it's insanely realistic. How much (if any) of the diffuse is photosourced? It looks like you just ripped the orthographic views of a real world container and slapped them on the low poly, but looking at the normal map, I'm guessing you created the diffuse yourself, which is very…
This is a WIP at the moment. I plan on adding more lights to the scene to make it more realistic. Thanks for the input regarding the smoothness of the the door opening. It wasn't something that I thought of when I was setting the animation, but will most likely add to the final piece. The project is to create a mechanical…
the "extreme-ness" of the muscles depends on you man. if you are going for a realistic body, then normally you wouldn't have the deep of a concave area. but if you are going for a massive, slightly exaggerated model, then its totally fine to have what you got. some of the bodybuilders DO have that kind of muscle structure
Thanks Fearian, totally agree with you on this. I think the big fluffy legs would actually be incredibly hard to pull off without delving into fur simulation. It would be great to get some really realistic looking cat legs with prominent bones and muscles. I'll work on it! Great feedback, thanks.
Some early WIP! Trying to translate my own vague concept is harder than I thought. I think maybe my proportions here are not great. I definitely want to get a more (slightly stylized but) realistic render out of this, rather than super stylized. Any ideas/advice?
Did a couple of quick value paints. Trying to learn how to read form through light. Back to sculpting though! Considering doing two versions of this Beastman, one a realistic version and one a Warhammer model version. Could be interesting! Really need to get back to environment stuff soon though.
Hi Your work is very cool! But I think there is a problem with your lighting. In your reference, every light has is importance to make the scene realistic and logic. And in your scene, we can see big neon, but they don’t project any light, or the area of light are too small for the biggest neons
The bare breasts are pretty fundamental to the design. I'd stick with just the body paint, myself. Find a happy medium between the rock-hard boobs o the concept and something more realistic and then roll with it. You really need to work on that squashed in cranium at this point. It can't be helping your proportions on the…
The halfway there tooning is really visually grating to me. I think I'd like it more with the airbrushed semi-realistic style of the face on everything, without the edge detection, OR have a much less varied and flat skintone like the cloth tones are, and keep the toonlines. She seems well put together though.