The Guide to Game Art Applications, now live on ArtStation's Learning platform is a 3-part series based on my experience breaking into the industry and is a compilation of topics that I've covered in content over the last 2 years. It exists as a handrail for the application process. It gives the journey a defined structure…
Thanks for the support guys, @Dantert and @Arkadius: Yeah I think the glowing iris thing is one of the cooler features of the skin and I'll probably tackle that part when I start the texture. @beastypet: I was kinda going back and forth about if I wanted to do this mostly in hard surface too haha. I think the speed of…
Most of the time when working professionally you will only get one or two images to work from. Being able to fill in the details of a design is part of the job. This is why there are specialized roles. For example: A good weapon artist knows about how guns work and how they look so they can translate a concept into a…
Update, my first high poly! Taking the model from real life advise I had a can of coke on my desk. I'll potentially texture this when it comes to learning that!. Looks good to practice with. Ill probably practice the details on the top of the can in time also. (the opening part)
Concept by Yong Yi Lee, Im trying to recreate just the main building and the castle like wall in front. The idea is to make the main building expensive apartments and the front gate would have shops next to the gate door. I did a basic layout and will continue on it. I am stuck though on how I should make the modular wall…
Thanks guys! As far as proportions go, I intentionally went with a more realistic/achievable physique. I know this strays from the original character, but for me it was part of making him more believable. I have much to learn about lighting! This is my first time messing with it in UE, as I've never had to light in a…
I would say that it's a good start so. Why do you have your reference next to your model but dont have it to the same scale? I would scale it to match, it will save you some trouble in the future. As far as weather or not you should use the armor that is in game for reference, I would say dont. The challenge is to gauge…
Hey there, I really really like your concepts! Remind me of the great Hironymus Bosch, do you know this Painter? I agree with what was pointed out earlier. The value on the on every part for itself look okay but as a whole it doesn't fit together very well. Now , every layer of the parallax seems to have the same value…
you mite want to move on to your next model you could make this look better but agin it is just a simple barrier. But learn from your mistakes. When uving which is a very important part of texturing you must make sure all your uv shells are equal proportionality. Then grow a fear of negative space. Use it up as much as…
Welcome :) Model looks pretty good in my opinion. Nice silhouette. Some polygons could be spared in the smaller parts however. Also, the text/sticker looks pretty big compared to your reference. It makes it look like it is a very small fire extinguisher. And I think you intend to make it look 'rusty', am I right? It looks…