This is just a block out.I drew lines and converted them to editable poly.Im planing on extruding them after im satisfied with the blockout.I have a question....I have a group of objects but i drew somemore objects and they are not in the group.How can i add the new ones to the exsisting group.3dsmax11.
@ Divi: hmm.. I thought for baking normals you HAD to keep your objects in one smoothing group, otherwise, they average funny.. I have all my objects set to SG 1, otherwise I would set the same pattern you're showing right now..
Yeah. The Spiral Stairs object would get you perfect 30 degree angles, then you could edit the sides to force it into the corner. The other AEC objects can come in handy for the rest of your architectural things like doors and windows and straight stairs.
Multi materials in Marmoset is kind of tricky. Rather than different material IDs, make them separate objects. You can apply different materials to different objects in marmoset only, so once you Detach and properly name things it makes it easier.
have you tried rendering using the maya vector renderer with fill objects and single colour turned on? it might not be high contrast enough but it should flatten all the lighting and texture information and just display each object as a single flat colour. hope this helps
Do the objects have per-face materials assigned? There's a long-winded bug of sorts you can run into if so (multiple empty groups pointing to shading engines). Try breaking all material connections and reassigning one of your materials at the object level.
looks like you are trying to load a level before loading the packages for those levels. Try loading the package first, then loading the level. If the level can not find the objects it is referencing (in the packages) it will set them all to a NULL object (just a point in space with no data).
Blender has 20 "layers" , You can use "M" button to assign objects to specific layer and then layer widget on the bottom of 3d view . Plus it has "groups" , a kind of object tagging for quick selection . Nothing especially sophisticated in its outliner unfortunately.
Its not quite that easy.. ..Myself for a quick fix il duplicate the object and its animation, put it into a group scale it (usually minus x) and il constrain the object to the new scaled version.. not perfect and results may vary but for me thats the quickest and easiest solution.
I'm assuming that black line you guys are seeing is what you are calling a 'shadow'. To me it looks like your object is above the reflection plane just a bit, and the plane is reflecting the underside of the object, which would be reaalll dark and look like a shadow.