The concept looks yellowish partially because regular lightbulbs cast yellow light and that's not studio lighting. They just hung up some curtains. That said, a lot of white paints will yellow with time and off of the top of my head I don't know what was being used on pianos in the early 1900s or if that one has been…
After quite a long time... An update. I ended up taking a brief hiatus from texturing to work on an animation project for school. I finally have more time to work on textures now, and I took a couple of hours to work on a wooden floor tiling texture. So far, it's got two pieces, one with screws and one without, to add a…
I would seriously recommend you just don't render at all. Normalmaps are a technique intended for realtime 3d, preview it that way. Not only will it more accurately reflect what it'll look like in the game-engine, it'll be faster and easier. You'll be able to rotate around the model, seeing the spec move around, which is…
Cheers guys, i'll have a look at the chunky tyres and the ram bars, as I said I plan on re-doing the tyre treads anyway but maybe i'll look into this Photoshop option @Xoliul The cars definately not too wide, at least according to the reference pics I used, so it's probably just the perspective? I'll have a look at the…
Hi Guys, I've got a question about HLSL rendering in Maya and renderers in general. I'm intending to make a skybox for my showreel an I wish to do it in HLSL instead of UDK. I looked into using Maya but I couldn't get transparency to work properly, it renders the background but does not calculate correct transparency…
@razvanimation - Thanks for the reply, and I think I address the area you were referring to being to skinny. I think am going to texture this as relatively new, but obviously used, if that makes any sense at all. The rocket took me longer to get to then I wanted. I was able to finally able to start it today and put some…
Thanks Mcejm and Grimm_Wrecking for the great feedback! Here's the latest update. I intended this texture to be used for flooring and have even lighting (not siding, etc). I guess I was attempting to define light coming from one direction. Turns out it didn't read so well. I've balanced the highlights a bit and tried to…
I am open to suggestions for a reasonable solution. I have never needed this many separate projections and having a hard time visualizing the need. Are you guys wanting to split projections on every individual piece of geo? I usually only split on areas where I know I will have a problem- I think when I did this bradley…
omg i accidentally just pressed 'report' instead of reply... sorry if you get some weird message from a mod. here's what i intended to reply to your post with: Right. At work I would never have that many materials on a single object, but in this case it was just for a single high rez portfolio shot and i wanted to get it…
Great job on the model so far! I don't really know well enough the origins of the characters but I am digging the proportions. One thing that still bothers me is how large the pigtails are from the neck area all the way down to the torso. The thickness of the pigtails looks like she could have Rapunzel hair almost like the…