I recommend that you try to do as much as possible in Maya (or Max or whatever you use) before you take it into zBrush. It's a great program for doing very fine detail, but getting the main shapes down can be really tricky unless you really know what you are doing. You're much better off doing 80% of the modeling in a root…
I think that your latest rewrite touches on a very important bit: knowledge. As the game progresses, the player should get more and more hints as to how to solve the game. A way to 'autobalance' the puzzle difficulty, if you will. You should probably try to make it as enticing as possible to solve the game as quickly as…
Funny you should say that beartraps. Shaun Keenan, the first place winner, is a really good friend of mine. He was saying that Krik TJ's work was also very deserving of placing and I agree with both of you. The only people I thought that really had a shot at the top 3 places were Shaun, Krik, and myself. We all followed…
oh sweet baby jesus 20 thousand replys and not one that I really understand// really can go about using correctly, well look im going to go through the entire process step by step and someone see if they spot something wrong first off im a max 8 service pack 3 user I then go into z-brush export a mid sub d and go back into…
Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
Thanks rob for the suggestions thus far. I have been looking at the hl2 facial system and even read a shor tut on its morphing system. The problem I see with a bone rigged face versus a morphed version as far as muliple normal mapped creation. If you are creating your normal map in a outside program like zbrush, going back…
When it comes to learning new things, it is different for everyone because everyone learns differently, but I do think there is such a thing as being too reliant on others for help to the point where you experience very little struggle. The struggle is what helps us learn and grow, reinforces certain concepts and makes us…
Man that sucks, gotta find a good doc. Most GP's pack their schedule so tight they have to make a decision before they walk in the room. It's the only way they can make enough money to pay for the malpractice insurance, which ironically leads to more malpractice suits being filed... and higher premiums... They're also…
Hey there! Thanks for sharing your reel! I think you've got some decent stuff in there, but also a whole lot of stuff that has no right being on your reel. First, your reel is over 4 minutes long. That right there is a huge no no. Unless you have years of experience with nothing but high end animations to show, your reel…
Hey there, Well, I'm sorry to say I think you are going about this wrong. First off, demo reels are generally a bad idea. It's actually much better to simply have high res images of your characters with breakdowns like polycounts, software used and texture sheets. There are many problems with demo reels such as having long…