Um, what? They are both 1080 displays which equates to about 100 ppi on the 22" and 170 on 13". Massive difference. In fact 3 times the difference as between my 1080 24" monitor and my 1440 27" monitor and the difference between those two is night and day to me. Edit: Oh, I just realised you were probably reffering to the…
Eye mist or eyedrops could be useful for your eyes [ame="https://www.amazon.co.uk/Optrex-ActiMist-Plus-Irritated-Spray/dp/B001HRYCFE/ref=sr_1_1?ie=UTF8&qid=1439838368&sr=8-1&keywords=eye+mist"]Optrex ActiMist 2-in-1 Dry Plus Irritated Eye Spray - 10 ml: Amazon.co.uk: Health & Personal Care[/ame] I prefer the mist because I…
Well according to the news they were able to obtain a film tax credit or something of the sort which is helping to keep them in the clear, but is a round about way of getting more money from the state. I don't know the details, but it seems things are good for now. I believe they said they'll require $14mil or so for the…
I like the user experience, layout, and interface in general, except that it wastes a lot of screen real estate and it's chunky in the wrong ways. And it could be a bit flatter and follow material design more. I feel like the spacing and screen real estate of the engine in 1440p is what it should be like at 1080p. The…
Thanks for all the critique! I really appreciate it. Sorry for the late reply-I'm trying to make time to make the corrections by next week. I uploaded the videos to sync sketch-please let me know if anything else would help! https://www.syncsketch.com/sketch/144689#170174 Video 01 - My intention was to show that he was…
I don't think this is Modo's fault, looks like a combination of angles too high for the baker to pick up, low amount of map space/low samples and skewing. Topic on Skewing - http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details
Yes. The lights are in 1024 K increments, starting from 0 (the black one) and going up from right to left, all the way to 14336 K at the back. Here are the UI bits I've added: Currently the normalize color temperature checkbox does nothing. The next thing I want to do is make it so that if that's unchecked, color…
High poly, low poly and bake are done. Thank God for Toolbag 3 baking tools, this would have been a nightmare otherwise! High Poly: And the baked Low Poly - 7,965 Verts / 14,968 Tris Polycount was reduced from 75k to 15k post unwrap by supporting edge removal and edge collapse/triangulation with manual edge removal and…