Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
An offline equivalent would be Visual Studio Code, with the glTF Tools extension installed. Then you can load .glTF files to edit them, and use the 3d preview (four different offline renderers!). I give an introduction to the process here: https://github.khronos.org/glTF-Tutorials/AddingMaterialExtensions/
I'm not really sure what you're looking for so you get a little bit of everything. http://itchstudios.com/psg/art_tut.htm http://conceptart.org/forums/showthread.php?t=107217 http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ http://www.pioroberson.com/extras.php…
Ryse Moss Tutorial Hi, I'm Patrick Gladys - Environment Artist at Crytek in Frankfurt/Germany. In this tutorial I will show you how to create moss the way we did it in Ryse. Some people might think we used a shader for that, but in fact it was an old school trick we used on this to create the effect of a nice fluffy…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…