We’re in search of an experienced (Environment) Concept Artist who can bring our vision of a cozy, stylized, and toony settlement set in a valley-mountain scenery to life. The project we are developing is a hybrid (stylized) city builder set in the Viking ages. We will provide references and screenshots to closely align…
Broken Portuguese tile material, created in Quixel Mixer. This one has been my very first personal project I've created on Quixel Mixer. I wanted to create a Portuguese broken tiles facade material, as I lived for six months in Lisbon last year. Quixel is an incredible tool, and I would like to continue using it to create…
Neither of those methods don't create a good curvature. In simple bake with custome vertex normals a result is dont correct. I expect to see only white gradient without hardedges were noticable. The only way to create curvature from OSNM is to blur it out in 3dCoat (automatically) or Mudbox (manually) to create…
I have updated the floor texture and began texturing on the hovering chair and fight stand also created a tiled metal texture for number of assets in the scene and have created a sky dome for the overall scene too. Updated Floor texture Substance Painter UE4 Tiled Metal Texture Hovering Chair Skydome Created using tutorial…