Now I'm following. It's pretty neat, but unfortunately UDK doesn't give you access to something like a discreet screen buffer, so you can't realistically draw this on top of the existing game world :(
I've wrote a 5-part article about making such an environments. It's called "Making of Catacombs". Here's part 1 - http://hellraid.com/blog,,building-the-catacombs-part-i.html Also, some env screens:
@Aitnar - Most people use Marmoset Toolbag 2 to render their individual items. It has a built in Dota2 shader. http://www.marmoset.co/ No need for a marketing image unless you made, say a loading screen
Came here to say exactly the same. Also, the glass looks a little boring at the moment. How about throwing in some reflections? Or holographic HUD visible from the outside, depending on the scale of the mech on screen.
I guess a video can be done. But anything for now is moving. Only the dust in the volumetric light beam. And as you can see on one of the screen it's quiet small if you goes out of the main view.
THanks guys! Sorry it's been a while - we got featured though! Check it out... Kill Screen Feature In the meantime, I made a little intergalacticassette tape..part of a bigger thing soon to come.
I think it is really looking good. nice details and Material definition, that chair feels kinda out of place thought and the computer screen looks a bit flat. Can't wait to see how it will evolve.
My thougth would be that you've placed it as a kactor accidentially. When you select it does it display as 'staticmesh' down the bottom of the screen? you could also try right clicking on it and selecting 'convert to staticmesh'
I was going to mention this as well. I'd rather see 5 instances side by side rotated around in the same render on a smaller image, and get an idea of how it would look at in game screen resolution.
Multitask your art instead of playing a game! :P Seriously, the least they could give the option to align the screen to the keys on the board. I hate the cross-interface thing, it only adds up to the frustration.