Thanks for the link Stradigos but this is more for subdivision modelling in High Poly. What I'm looking for is to model the Lowpoly optimized for running in a game engine. I'm interested to know the best way to optimize like if it were for a mobile or so as fingus is saying. Cw thanks for the script, interesting thing, but…
If you're using something like Zbrush's Decimation Master, it isn't really meant to spit out a final low-poly object like this. It's more intended to create a lighter version of the highpoly sculpt for printing, baking maps from, or using as the base for retopologizing a new mesh around. You'll either want to export and…
Zbrush geometry *visibly* has no vertex normals. And there's no way to edit the face normals in zbrush. So for the purpose of normal map baking a zbrush model isn't useful unless it's the hipoly model. This means that using the baker inside zbrush - which uses the lowpoly from zbrush - isn't a good idea at all. I'm trying…
Some more progress, I've set myself a soft deadline for the lowpoly to be finished by this coming weekend. Been trying to play around with the stairs...I am unsure about them though. I like their design, but I almost don't feel like stairs fits with the kind of cultural aesthetic I was hoping to push in the scene. I feel…
Alright! major updates here! so! I usually start my models with lowpoly mesh to have clean topology, concentrating on the topology it self more than proportions to just set up the model for sculpting. 2nd stage using blender sculpting tools I start moving around the mesh like clay to and sculpt it at a low sub div to fix…
@Enalya thank you for you're feedback :) I wanted to make it look like a velociraptor toe as suggested by Luxxo. But i should have been looking at more references you're right, because it's not really bent like this. I'll try to correct this on my lowpoly model a little bit. 10 days left to make the final corrections :D…
1. for props its really about how much you can fake the eye using optimal tri count and normal map. So it may also vary on the importance of the prop. and maybe what viewable angles of the props. Instead of exploding try assigning material ids in 3ds max. Ex: high poly piece 1 wth mat id 1, lowpoly piece 1 with mat id…
Seems my question was deleted by the admins without any justification and I really don't see why. I would appreciate a notification next time. I was asking if anyone of the two people in this thread who have tackled the issue of vertex color in Marmoset knows if it is possible to transfer vertex color info from Highpoly to…
I feel like you are aiming too high with this piece compared to where you skill wise are at the moment. I would start with something much simpler and much more lowpoly, like say a 60 poly treasure chest and get your skills down and looking good on that. Then as you get the hang of it advance to more complex meshes and…
Yeah, do not waste your time worrying about this. Nobody cares. Nobody is ever going to fire you/not hire you because your highpoly sub-d wires look "messy". You're being obsessive about this. As for your model here, you need to work on your edges a bit, they're all too hard at the moment. If you plan on baking this down…