Yo dude, your scene has come along so far since I last saw. Really liking the stuff I can see from the interior too, the painting is looking very realistic and whatever building is in the third shot, I want to see more of that! First thing I'll say is that it's looking much too dark. On my monitor, a lot of your values are…
Always fun to see people do fighting game characters. :) I must say though I am not super thrilled with your concept work so far. Most of the silhouette thumbnails, as well as the greyscale renderings are not really recognisable as Ibuki, nor do they seem to incorporate much of her design or otherwise invoke her character.…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
Hey guys its been a bit over 4 months since I started this topic and my big push to get my first industry job. So first off huge thanks to everyone who has given crits and helped me in any way. I really think that not enough artists talk about their weaknesses. A lot of inspiring artists see other professionals and they…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…
While I'm not anywhere near as qualified as others here to comment, I can second a few things that have been said. Firstly, familiarize yourself with a game engine. Unreal3 Engine or CryEngine would be my recommendations. A more specific recommendation would be to pick up a copy of UT3 (ideally the collectors edition with…
hope this helps Start with a simple base mesh in max and import it into zbrush. I duplicated them out so I had 5 large bricks. I also made 5 shorter bricks but for the purpose of this tutorial I will only show you how I made 1 long brick. Before subdividing the mesh turn off the smoothing option ( SMT button) I didn't add…
"Why are there no game sappealing to women?" Yeah, why is it that The fucking Sims doesn't exist? Why are MMORPGs just an illusion created by drugs? Why didn't Nintendo announce they're bringing Nintendogs over here? "You're playing Solitaire at work because you don't want to wait through the startup times" No, because you…
Having played all the halo games, I personally like the series but it has never blown my socks off in terms of innovation. In terms of art style, I much prefer the new asthetics to the halo 1-3 art style, which was super cartoony and hard to take seriously. case in point the grunt design and shreiky little voices in the…