Hi DarkEdge! It´s very difficult to give a date since we ourselves don´t know when it will be ready. its hard to predict how long certain bugs will take to solve and to test new features. I know "As fast as humanly possible" isn´t the answer you want but its honestly the only one I can give. Thank you for your patience
You my friend, are an absolute hero! Problem solved at long last... and I now have the knowledge to set all my future textures up without issue! You have no idea how relieved I am, genuinely lost two days just because I couldn't find the answers. Thank you so much! Happy rendering! (Included the comparison pic below!)
Hey kamih, I just want to drop in to say: Awesome tool you did there. It solves so much when doing lineart in PS. And on top I can use it in 3d coat or anyother sculpting / painting application as well. Just send this arround at work and my boss instantly ordered 10 site-licenses. So everyone is enjoying it here now. Keep…
Thanks for the response/answers :) Found out the cause, I was exporting as quads in max, exporting as triangles solved it. Just in case this what I was referring to: http://img10.imageshack.us/img10/4210/6p50.jpg I was indeed referring to actually toggling trough them, not rotating the sky itself. I'll hope that I am not…
Huge thanks for the link. After a number of experiments and reading a few articles I came to a conclusion that you cannot bake absolutely flat normals onto a smooth 8-sided quad (to preserve smooth edges). You absolutely have to have edge loops separating flat sections from smooth ones. Or just double edge loops to solve…
Solved it. 4 minutes after I made a post... All file types must be of .fbx format. I'll leave this here for future people, as google has nothing on this. As a novice, I have no idea why .obj low poly and cage would not serve as proper vertex data for a baker to pull vertex colors from an fbx, considering all its doing is…
"I feel like there's this path every professional artist has followed to some degree to get where they are, but I've allowed myself to not follow that path and just wander around aimlessly and become distracted." No, that's a false dichotomy. There is no set path to get there as people in this field come from very…
sorry MoP will do. :) like i said i had to solve this fast so i just created a standards mat with a similar look to it. thanx for all the aid i tried clicking that check box that Sandro talked about, had a fiddle with the mat SSS settings and got results. but i had to render the animation so il give it a shot at re…
Hi, I'm continuing my work on this. I'd like to follow your tips but I don't know how can I key "visibility" attribute. Somehow I can only lock it. Am I doing something wrong? EDIT: I haven't found a way to key "visibillity" attribute but I've just changed scale of the object to 0. Works good so problem solved :)
Ah awesome, there are indeed a load of new weapons. Really liking it so far, I've spent most of the time exploring. Game is huge and looks gorgeous. The grappling hook makes hunting for collectibles and new locations fun, and being able to use an M79 whilst driving solves one of the more frustrating aspects of Far Cry 3,…