Hi Barrartist, you've got some interesting content but a lot of work to do. I'll list a few pointers for you. What is your ideal role? A Weapons artist? Look at other similar artists who produce weapons and compare the quality of their work with yours. There's loads of artists out there and you'll need to get the quality…
ah ok, well i'm going to try and not sound negative but I would really work on optimizing your scene then if i were you. Clean or not, if those ground tiles are actual geo, an employer is going to question why you thought it was a good idea when normal mapping can fake it with much more efficiency. The same goes for the…
This looks much better. It looks like there might be some shading errors on your stock? Also, the trigger guard and metal piece that fastens the pump to the barrel are extremely thick. I'd really consider finding a pump shotgun and deciding to model as close to whatever reference you decide; millenia chose an M37 Ithaca…
I can think of a few things that would make the game better. -You can't hide bodies in the back of vehicles. -You can't drag bodies while crawling (would help with hiding bodies). -No lockers to hide in or hide bodies. -Can't throw knocked out or dead bodies off cliffs, this was something you could do in the tanker level…
Hey Gooner, Our lives might not be so different than you may think. I have a 15 month old daughter that's a little hurricane. On average i would get home at 7'ish, have dinner with the family, play for a while with my daughter(Elin) and hang out with my wife. On average, i would start work on the challenge around 9-10 PM…
I would like to see your .obj, please upload! On the right is the edited low poly, so basically I could have saved my base low poly before adding the supporting edge rings and go with this, instead of re-doing it by working the high poly to low poly? I think I'm still missing parts of the process, the typical workflow you…
@Tobbo : It's great feedback, don't get me wrong! I guess I was at a point where I didn't want to spend more time on the scene unless it was a quick fix. @jestersheepy : Thanks alot! That's the sort of thing I could do now that I feel done with it, just as practise. But right now it's final and I'm not going to change it.…
https://vimeo.com/220233133 If you check out this demo reel at 1:31 you'll see a shot in black and white which says "NOT MINE" at the bottom. They included that shot because their shot was the next one, but it wouldn't flow or make sense without this shot before it. That's just one technique you can use if you worked on a…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
The curve editor is a beast all in it's own. It can be amazing. It can be horrible. In your case and in my opinion, yes, you did ok by deleting those keys. I would have done the same thing. Nice smooth curves like that are great for starting cycles. When you become more advanced, and get more experience under your belt,…