Here is where we're at so far with the floor: In order to create the new floor texture I re-used the previous floor bricks from my other floor experiments and brought them into ZBrush to create a new tiling texture. I also used the bricks to create a version of the texture that was completely broken and cracked since I…
Broken Portuguese tile material, created in Quixel Mixer. This one has been my very first personal project I've created on Quixel Mixer. I wanted to create a Portuguese broken tiles facade material, as I lived for six months in Lisbon last year. Quixel is an incredible tool, and I would like to continue using it to create…
Neither of those methods don't create a good curvature. In simple bake with custome vertex normals a result is dont correct. I expect to see only white gradient without hardedges were noticable. The only way to create curvature from OSNM is to blur it out in 3dCoat (automatically) or Mudbox (manually) to create…
I have updated the floor texture and began texturing on the hovering chair and fight stand also created a tiled metal texture for number of assets in the scene and have created a sky dome for the overall scene too. Updated Floor texture Substance Painter UE4 Tiled Metal Texture Hovering Chair Skydome Created using tutorial…