I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
Hi everyone, I just wanted to share with you all the process of the new scene that I want to create, since ever I wanted to created a version of some places from Warcraft's world and one of the most emblematic places for me is this one, the Dark Portal Here are some refences that I found to start to create the scene, my…