Thanks for having a look dude! Indeed he his, we call him the wizard for a reason :) Upping the samples might not be a bad idea! Im aiming to use this with a vector morph and that's when those 1 pixel transition facets come in as an issue. Just getting one more sample would most likely be enough. This won't just end up in…
Grimed it up some more! Urbanmelon: it definitely needed more work on the grime and specular. I'm not going to put fingerprint sized details on it though, because it's like 20 feet tall and it's using two 512 maps, so there isn't enough pixel density for that type of thing. ENODMI:Thanks for the advice! Harry: I'm actually…
Thanks for the feedback! These are great points and I'll take them into consideration. I think in this case I don't mind the player having a bit of a harder time finding what to interact with since that's part of the gameplay here, much is simply exploring and discovering what can be done around the environments. I'm…
Preordered it and finished it the other day (I was playing it straight through, it had me hooked). Great game, although does get a bit pixel hunty after awhile and some of the voice acting is eh. I'm usually put off by a lot of point and click adventure games but the theme and detective gameplay kept me interested and it…
Set the AO layer as Normal blending mode at 100% opacity in Photoshop, then go to the Channels palette and CTRL+click any of the channels to make that into a selection. Invert the selection. Add this selection as a layer mask to a pure black solid colour layer (or dark blue, whatever colour you want your shadows). You can…
maybe you could try something more rounded for the glasses Like this : http://cdn.trendhunterstatic.com/thumbs/futuristic-incognito-sunglasses-by-maison-martin-margiela.jpeg or this: http://cdn.shopify.com/s/files/1/0193/6253/products/8964b.jpg or why not...this :…
I really like the grey background, it fits well with the grey backgrounds in a lot of your images and doesn't distract from the work at all. I think the colums work well and the thumbnails are a good size, but I don't feel that the labels are necessary with what content you have up right now. Separating them with the…
I think FPS is a strange name for a mechanic. It means you're shooting something, when all you're REALLY doing from a mechanic standpoint, is clicking on a player controlled target.... someone who is also capable of clicking on you. There's a lack of creativity that makes us unable to detach the actual shooting from the…
Your photos also don't look very sharp, they have blurriness to them. There's also a blue cast on all of your photos/textures, make sure to white balance them properly. A trick to help tiling textures on terrain is to have 2 versions of the texture in the material, and have one of them tile much less, then use pixel depth…
Yes I believe I understand your question :) and like i already say in there is no backdrops to not to use a padding of 2-4 pixels (Its not so big to affect seam terminator and not so little to produce edge artifacts). You can use it like buffer for adjustments of material mask. And if not, you can end with some…