I agree that you should concentrate on getting that feminine look. Try and work on the torso armour around the ribs, looking from the front view it looks too rounded. If you look at the concept you'll see how the subtle changing the curves, especially around the bottom part of the torso armour, helps define the feminine…
I made a few iterations for the head of Aurelion Sol. I figured that once I get the head right, the rest of the body will be somewhat easier to design. The head is the most prominent feature of Aurelion Sol after all. I made the scales also a little bit bigger (thanks for the feedback ^^), I think it will also be easier to…
Due to failing at using words I thought I'd make a picture This will give you a gradient within a range defined by distanceOffset and distanceOffset+distanceRange. eg. if you set distanceOffset to 100 and distanceRange to 100 it will blend colors while the camera is between 100 and 200 units from the object I don't know…
I just recently kicked myself into taking vitamins again. My eating habits...err..leave a bit to be desired. =] I do try and get only stuff that comes from organic stores and try and keep an eye on the meat I get. These are all really great suggestions. I will definately take some of them into consideration. oh, and AZ:…
I think its pretty good, those pics are small though. Mainly I think the larger muscles need defined a bit more, like the back is made up of so many small rocks, I think that should be pretty large slabs. Like the hands. I'd make his quads wider too, just pull out some verts and make them thicker.
looking heaps good man! love the helmet! just like a crazy badass assassin should hottie look like! I do believe, like other comments that the gun needs more work, compared to the woman mesh, seems like the character is more defined and nutted out.? if you get my drift. But all in all great work! cant wait to see more of…
really like it,, and unlike a lot of folks here, i don't see many edges that do not help define shape.. the horiz cuts in the walls are obviously there to creat the curving wall shape. the chamfers on the thick boards may not be needed with a decent texture, but it doesnt look that bad or wastefull. only complaint is the…
Faces are very difficult, but don't worry, with enough time and practise your anatomy sculptures will become better and better :D Start with the overall shapes and proportions of the head and then go into the details. Allways dubble check the proportions before you adding, for example defined lips and teeth, details.…
Thanks for the comment and the advice Torch! :) Yeah, the lower part might be a bit dark. Tried to make them less saturated and darker to get the focal point around the head and chest. But I see now that they look pretty flat and boring. Thanks for pointing that out! The facial expression is something I definately have to…
I think it depends on whether you want to retopo organic or Hard surface objects. Organic retopology works very well in ZB 4R6 and somewhat different/worse in ZB 4R7. For Hard surface retopo there does not seem to be a very good solution at the moment. You could use some tools in ZBrush like creases and polygroups to…