Money is the great equalizer, and even then crunch can get out of hand. My personal opinion on why games see so many crunch problems/stories is that they have no history of overtime, so it's very easy to just have people work. If you look at film pre-computer days, it has a history of paying for overtime for people…
1st off don't be afraid to experiment, try things and to find ways that don't work. Finding out that something doesn't work, is one step closer to finding a way that does work. It's only a failure if you give up. When it is for your benefit to do so, but don't be dogmatic about it and cause more problems by trying to fry…
Soccerman, nope its not at all supposed to look like me or anyone else Unfortunately I don't have my wacom at hand atm hence I can't fix 'paint' errors on the piece. Adam, original size is 518*827 , mainly because I was working on a full size piece with two characters and then decided to switch to a portrait. More about…
Didn't read through all the posts, however I do like your high poly sculpts. I think you need to put a lot more time into your texture work. Take the troll for example, the HP model is very well done. I'm no master at anatomy and nor did I stare at it for long but it look good and it looked convincing. I feel the low poly…
So I found this awesome illustration by https://www.artstation.com/eyardt and decided that it's gonna be my next character project! I've already done a bit, but gonna try and update this post as I get further along. I started with a free stylised basemesh I got from from here https://www.artstation.com/artwork/lVRzbY So…
Hello Polycount, For my latest project, I'm going to try to post updates somewhat regularly as opposed to just showing off the final renders like I've done in the past. Although I'm just underway, I thought I'd try to get feedback from some kind individuals before I get too far in. I'll try to be brief: the next project…
I fairly new to 3ds max and I've been trying to create my own assets for my projects. I've have followed and read numerous tutorials and I swear I follow them correctly but something always goes wrong for me when I try and unwrap stuff. I'll be streaming http://www.livestream.com/scizz on live stream May 5th around 8 or 9…
hi i dont really khnow wath style you are going to . are you trying to make a hand painted environment ? or some really good looking env , try to use some zbrush to get some details or normal maps .. try to work on chris crits about straight line . your new assets are good just try to work on texture more add dirt and…
hmm, when replicating/duplicating i always think about repetition observation, so does it look repeated or just copy/pasta, if it does i'd try anything and everything to break that up at the moment i can see this piece's repetition. The "shingles" could've been made with a few or more objects that are similar but could…
I've been experimenting with some lighting and level design for my project. Also trying to optimize scenes like this to run at around 50 fps on a gtx970 with Cryengine's realtime lighting.