Thank you very much for the answer. And at the same time...don't you think that creating a layer for almost each stroke is ridiculous? I think that by allowing user to decide you would solve such problems. For me, for now painter is almost not usable. After 3 days of testing I cannot recommend it for the production. If you…
I say 4500 isn't that unjustified, but who am i.. The two things i see that i would do is take away all that detail of the front flashlight. You can solve it with two thirds or less of the triangles you got now. And the second thing is the handle. That would be underneath a hand in FPS view. Think about that :) I think it…
If you haven't done any of this before times it by 3. Assuming you're as dumb as me. :) Will save yourslef some time and headache by doing a training run with simplified version of the project first. Even if this takes a week -- if it's your first time it will help you find a lot of problems in your workflow, solve them,…
A bit of a grey area, but I think if you were to put an extremely good traditional artist and some random dude with no artistic skills in the same room, both with equal training in a modeling program, the artist would come out better as they've trained their eyes to break down shapes properly. Not 100% on that, but I think…
I installed it (for SP1) and it turns my model completely pink. I read the comments on the substance share page and some guy had the exact same problem and solved it by doing this: "@Froyok, had to rewrite the matrix as one dimensional array and it worked, thanks for the shader! Maybe for compability you shouldn't use…
You're thinking in reverse. Before you place any edges, you need to think: 'do I need these? Why am I adding them?'. Given that these are just two boxes, I'd start over and practice keeping your polycount low from the start, because if you run into this issue on such a simple model, it'll happen on more complex ones as…
there might an infinite amount of presumptions one can make about the nature of the actual animation... ( even if one is lucky enough to understand the geometry shape requirements you describe perfectly? ) That would have nothing to do with the end result, and require a night of problem solving. Even if u can not show your…
@MUSASHIDAN Hmm, I don't think it's possible leave it all as one whole UV (if that is what you mean). But even if I do have it all on one, I'll still have a single split somewhere and the seam would be visible. I just don't understand how people can get seamless normals : ( I will continue trying tomorrow until it is…
Yeah, I really hope they pull it off, because some of the things they want to do has been bugging me a long time with MMORPGs, namely the "save the princess like the 100k other people has done"-quests. I always wanted quests to be taken and solved by someone and then it was gone. Just not easy to make, and random…
whoops haha. cheers fellaz. let the modo'in begin. edit: can i confirm that since Drag weld has 3 things going on, i have to record a macro script then assign that to a key? because mapping - tool.set DragWeld on snap:true , does activate. but it doesnt allow the weldings.. wud this be the begging of creating funky scripts…