The polygons are being booleaned because they are part of the two subtools that you're telling Zbrush to boolean. If you don't want certain groups to be be part of that operation, first split them off into new subtools and then use the new Start Groups (the arrows) so that these subtools are not part of any other grouping.…
The bake looks way better now. The material looks like its some kind of plastic in the reference. I would go and make it look more like plastic as its looking a lot like metal for the most part at the moment. Id also get rid of the bright scratches on the plastic as they scream metal, try to give it some softer scratches…
Bellissimo altare:) Happy to see that you don't give up and finished this piece. The wooden part is nicely detailed but I feel the middle stone part is less. I mean it looks more like a rubber than a stone. More surface detail baked to normal map should help. The lowest part is better, it has moss that gives nice bumpy…
It's been a while since an update but I had a game jam last week. But! I'm back, and I redid major parts of the chasis and parts of my 1969 Camaro RS not SS. Still a work in progress, but the frame now fits better to the reference. Redid the glass, rims, tires, hood and parts of the back end of the car. Loads of minor…
The color of a particular part of a normal map depends entirely on how the UV shells are oriented in relation to one another, so it's normal for their colors not to match up, when viewed like that, and isn't indicative of any problem. As for the seam, it's really pretty minor. How close will you be seeing that part of the…
i think it is an improvement. the size of the iris might be a little on the big side. i also think the lower lid shape could use a little more work. generally the lowest part of the lower lid will be to the outer side of the iris, your lowest part currently is to the inner side of the iris. i think it also needs a bit more…
helldiver you tell the program where to split the mesh by assigning edges as seams. It's similar to chilliskinner I think that's what it was called, spelling might be wrong. You don't have to do it the old way anymore. I usually model everything first then unwrap. I try and consider what parts of the model will use the…
Nice Work, nice Textures. You have used 2630 Polys for a Gun. Its a lot. I think you can save many Polys at some parts and invest these on other parts of your mesh. For example, The smal round thing on the side dont need so many polys. The normalmap on this part give them details. Put more Polys on the Blade for more…
To explain undercuts : Basically, imaging where the mold line will be. Will it be possible to pull the part straight out of the mold cleanly? Plastics are cast in steel molds, so there's absolutely no room for bending the mold to get a part out. You have to be very careful in constructing your model in such a way as it can…
Any form of critique at this point is probably nit picky as this is awesome man! All i have to say personally is maybe adjust the background to your renders. The really dark, almost black, bottom part of the background is causing a lot of the detail and high frequency noise from the rocks bellow her dress to get completely…