[ QUOTE ] To keep it fairly even i've come up with a set of simple rules. 1) Keep it under 3050 polygons. (Armor+Base) 2) Total texture area no bigger than 1 512. You can mix it up into multiples if you like. (4x256x256 ect...) 3) No lowering the polycount of the base Assume the engine only loads the peices of armor on top…
Had some more time today :) and here is what i have so far So what i have so far is: M4A1 Lower Receiver Vltor MUR: MODULAR UPPER RECEIVER Barrel 20 inch for AR 15 NcSTAR MPR45 45 Degree Offset Rail Mount Zenit-BelOMO PK-06 Strike SI AR Advanced Receiver Extension Tactical Dynamics CNC Aluminum Skeletonized Pistol Grip for…
Aah yeah, I also noticed that. good point bringing it up. I had such a hard time baking a highpoly car body, always these tangent errors showing up. Good to know there are bakers that actually compensate for this. Now that I think of it, if the tangent normals are baked based of the binormals and tangents that scanline…
Thanks for the feedback everyone. I wish I could go no-resume because I do agree 100% that portfolios are far far more important. Mine has actually never been where I want it to be, which is why I've sparsely ever applied for paid 3D Artist positions. Unfortunately, I don't think anyone has ever Not asked me for a resume,…
I'm guessing that this has been answered in many previous threads before. I don't really know what an "Art Grade" is, I'm going to say you mean a Degree. All companies will ask for some degree/experience even for starting positions. Then again and this is more specific to our industry, it is really hard to gauge someone's…
Loving it more and more .... but the save system is horrible. Basically lost 2/3 of my evening session because I was assuming I went through autosave checkpoints but really didnt. Terrible! Edit : okay I got it. Manual saves bring you to the beginning of whatever chapter. Autosaves do happen, but they are different data.…
UV Mapping is the part where I get to relax and listen to the soothing sound of the waterfalls as I meditate with the wind in my hair and my mouse at my fingertips. Aka I used to hate it but now I love it as my mental break. Automation tools for unwrapping is cool and all and I do use them, but I still sometimes like to do…
So I started working on the final world today, just blocking out the shapes I want as center piece. The idea is that through the game more and more mechanical objects will be added (as seen in world 1-4) and the final world is the "boss" that is poluting the poor yellow creatures (aka linkies) world. So for the final world…
Seems strange I'm "defending" EA but there's a whole wack of "grey area" regarding all of this. This is EA Redwood Shores: Visceral Games merely occupied the top floor of the EARS building. Last time I was there, 3rd floor was EA Sports (Tiger Woods) 2nd was Maxis (Sims) 1st was EA Play One particular project being…
Realplayer is like Quicktime or Acrobat Reader, you don't want to install that bloat-, toolbar- or adware if there is already something better and opensource/ free out there. People having those installed are usually less informed about tools out there and usually the ones that don't notice the added toolbars in their…