Been busy with multiple projects o_o Anyhow, here's an update on the game optimized environment. I did forget to mention that I'm building the environment to build up and melt snow dynamically. ____________________________________ Changelog: Substance Designer -Updated dirt, grass, and rock textures -Created master UE4…
From $ to £ that's just a little over £100, which sounds good. I bet it'll sell at £140 or something though. I was always on my gameboy as a kid but now I feel that if I'm able to use my computer I'd be on it, and the times I'm away from the PC are times I probably wouldn't use it, like at my girlfriends. Like unless I…
Those are the games that took the most amount of money of me: The Combatribes: [ame=" https://www.youtube.com/watch?v=JG0tVG9SltA"]Arcade Longplay [136] The Combatribes - YouTube[/ame] Alien Storm: [ame="https://www.youtube.com/watch?v=t5w707nUsnU"]Arcade Longplay [141] Alien Storm - YouTube[/ame] Legendary Wings: [ame="…
Awesome. I have some of these already. Great to find more! Had the pleasure of having this guy as my teacher back in college: http://jerrykowalczyk.com/page3.html http://www.behance.net/gallery/Dreamland/1425587
True, but that's very minimal. If you're using very low res lightmaps where that extra few pixels of wasted border space is an impact, you could just scale up your UV's a bit after running Layout. Or, go keep an eye on the IPackThat thread :) http://www.polycount.com/forum/showthread.php?t=145328
so to start I need an advice on how to blend this two shapes together (first two screenshot) then I am not sure if the general topology is good because I have two pinches on the half circle due to the change of the flow. (last screenshot) here is the obJ file: https://dl.dropboxusercontent.com/u/14559238/Model_HD_06.obj…
Day 7. October 14th 2016 - Batman Torso Sculpted the torso, really enjoyed working with clothing wrinkled, and the broadness of the anatomy. Day 8. October 15th 2016 - Batman Arm Time was cut short today, but made solid progress on the arms. Having trouble with artefacts like geometry stretching and holes, would love if I…
Hey folks - since some folks found my last post interesting or helpful - I thought I would post another one - to the same student as before - Discalimer: These are just my thoughts, ideas, perspectives etc. - I don't claim to know everything or anything - Some things be debatable, or might not be PC or whatever - But it's…
:) so glad you guys are just as excited as me...Im really proud of the design and quality I am able to develop now, and I know once I start at Blizzard I'm going to drastically improve! Just getting to work; got a few things on my plate For Link -want to address the pants for sure (possibly remodeling as I agree it is very…