@Fradnor Thanks, I'm glad you like it! Haha, yeah, that was an inspiring fight for sure! I think it took me something like 11 or 12 tries to finally kill them off!
Heyo. My submission is my Mayday 12 Skin for the AA12. Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=537036430 WIP Link: http://www.polycount.com/forum/showthread.php?t=158275
but other apes are monophasic. and even uncontacted tribes sleep overnight. it used to be two distinct chunks within a 12-hour "night" period but that's pretty different from the ol' "uberman" sleep schedule
You might be better asking over in the Scripting section of the Unity3D forums; http://forum.unity3d.com/forums/12-Scripting But you'll want to add these lines to your OnCollisionEnter function; score -= 1; UpdateScoreText();
Im not sure why people expect that a tool that was released in a product (maya lt - august 28, 2013) after the release of maya proper (april 12, 2013) would magically make it into the build?
NEWS - Frank Victoria joined the UHAnimation team this week after 12 years at Weta http://www.wetanz.com/frank-victoria/ Lord of the Rings, King Kong, The Hobbit and lots of other cool stuff
http://www.last.fm/user/snemmy/ well it looks like whatever was wrong is fixed now. though the listings are still skewed by kahlan keeping a 4 artist playlist running for 12+hrs at a time
12 is the best setting. You're going to need to provide a lot more information than that, what program you're using, why you dont like the results you're getting, screenshots, etc.