Do you have reference or inspiration for her face ? So far your sculpt doesn't seem similar to the concept. Instead, the face of your sculpt seems to be very similar to your avatar (previous work ?)
I've had that issue before. For me, I just reexported the mesh from Maya and tried again, which worked. So either it's a glitch, as with mine, or your model's face-normals are facing the wrong way.
In mesh cleanup you should be able to just enable Remove Geometry > Area Tolerance > Faces With Zero Geometry Area > 0.000010 Then press cleanup. At least that'll work if you extruded faces with zero height.
I've been busy with uni this week, but finally got around to blocking out the mesh. Now onto starting her face. I've also included a reference board for her face. Any feedback is welcome :)
if that bubble does have a single uv shell you could select and isolate it... mudbox does not paint on hidden faces... if that bubble is a polyshell you could use the shortcut v + doubble click to select the faces...
looks great, the face seems a bit like a mask though. those wrinkly things look like a part of a design while arms have much more natural wrinkles. also, was that seam on the face intentional?
Hmmmz, write me down for a maybe if I'm allowed to show my bearded face. :) Also, I'm in Yozora's no meaties clan as well; but if there's beer I'm happy. Would be cool to put some faces on avatars!
Some fixes on the face! Its not perfect but I'm happy with it for now. I've also started re-doing the front portion of the hair (not done in this screenshot) as well to better frame his face and fit the film style.
Thanks so much @doses222 @jmiles @gyllenhaal ! I sculpted the face and will probably start either the lowpoly or doing the polypaint. Not sure... I still got the weapon to design though xD Anyway here is the face.
Why would it? Select the planar set of faces (for example with By Angle active), CTRL+SHIFT+click the edge subobject icon to select all the edges shared by the faces except for borders, CTRL+Backspace remove them.