So I guess you define criticism as bitching, but your criticism of me isn't bitching. And what I'm trying to say is that those tiers aren't obvious. It may be obvious for a business degrees but not game education. You only think it's obvious because you're looking at this issue after the fact. I still think you're a cool…
Looking cool so far, I think you could push the forms of the paw more though. If you look at a bear's paw like this: http://www.museevirtuel-virtualmuseum.ca/media/edu/EN/uploads/image/imagegbpawiix.jpg Right now the paw is a little more blocky and 'soft', it could still be defined more even though you're going for that…
its hard to crit much right now, it doesnt look too bad so far, but I'd say try to get a first texture pass on it and then post it so we can see more progress! I will say you probably dont need that many loops defining the trigger guard on the inside. It wont have much screen time and it will most likely be covered with at…
Thank you so, so much! Sorry for not replying before, I set this so I got an email notification with every reply, but somehow it didn't work and I didn't know T_T So! I've got something more, a more defined drawing and some colors :D I don't want the entire image to have the exact same colors, black, blue and silver. Any…
Okay, so made some progress today on the Guide bust model. Tried to fix some of the gooey-ness going on with the rope necklace thing along with trying to define some of the cloth folds better. If you guys have any more crits, I'd appreciate it! Also had to start polypainting this guy for a class. So let me know if you have…
Looks awesome so far! My only personal nitpick would add be to add a little more colour into the sky and deepen the clouds a bit to define them more. Also maybe you could add something on the right side of the scene to balance the composition a bit more has it looks a little bare at the minute. There also seems to be some…
Your folds and clothing needs more artistry. Clothing doesn't just wrap around someone, it flows with their movement, hangs off the body in layers. Right now, you just have lumpy meshes that just happen to be wrapped around the body. Tie it more to the body underneath, even the loosest of clothes are defined by the forms…
Great first post, I can really see the Brain Blessed influence in the face. If I had to nitpick, maybe the cross-belt or at least the buckle could have done with a bit of geometry to define it, but that's a really a very minor crit. Have you checked out the concept art for Fable 2? Very much a similar style, if you're…
Working on texturing my TF2 elf hat, kind of a hassle right now since texturing is definately my weak point: Wanted to take a break from texturing so made the valve from Valve's logo, took about 15 mins, think I'll fix it up make it look like the actual thing and maybe stick it on the back of the Heavy's head once the elf…
YASSS! BoBo arted. I will watch this thread now. Looking good so far! He seems to be skipping leg day a little bit, though. Feels like he's missing the gesture of the sartorius on the inside of the knee, and could use some mass in the quads overall. I would try a boxier look for the knee cap to give it a chunkier bony…