I have a feeling software like photoshop and zbrush and such were considered "cheating" at some point as well. Find whatever enhances your workflow and roll with it but try to know just what premise the additional software is trying to enhance since they may not be available to you 100% of the time. What everyone else…
That's a new one. Can you try updating your GPU drivers and see if that fixes it? Also, try restarting your browser, and try to reset page scaling (ctrl+0) to see if that helps. There shouldn't be significant differences in performance with Chrome and FF in my experience. One issue with firefox is that it has poor memory…
I remember trying to learn Blender and had no luck, 3DS Max was hard when I started learning at first but I just kept trying and trying until I could make a model. To be honest with 3D software packages I really believe its about persistence and a willingness to learn. If I could give you any advice, fork out a buck or so…
Try a different cloth material. Maybe something like leather/denim/wool for the sleeves, anything that is pretty thick. You can try adjusting the collision thickness as well. Maybe try playing around with pressure as well, so it pushes out a bit as well. You can also try to freeze everything except the arms, the elastic…
use Try() and catch() to skip over crashing sequences. Using try and catch can slow down processor intensive loops, but for a batch exporter it should be fine. Ffor example say MyMaxFiles is an Array of max file names. The following code will try to export all files. If there is an exception, the loop will skip the error…
If this is a skinned and rigged character, you need to use the ActorX plugin. I'm trying to dig up a tutorial I've seen on doing this. I've done it myself but it's been a while. Edit: Try this one: Animating a GOD It's not the one I was looking for, but it looks like the same information. Edit again: Here we go. These are…
Grabbed at random one of the sketches posted last time to try and paint it. Now that I've painted some atrocious armor design, I'll try to move on with a bit more studying/reference pulling. The main goal here was to see what would happen if I put more effort into retaining shapes/feelings present in my sketches, more…
Hmm.. thats a toughie. I've never had this problem.. lots and lots of problems with MR but never this one.. first and foremost check and see if contour rendering is disabled. Optimize the scene, try setting render threads to 0, try flushing the memory.... If that doesn't work try exporting just the objects as another ma…
hrmm good question! ya know, i bake maps all the damn time, but i never really venture to try spec or any other ones. Ive done height a few times trying to use it like a cavity map but thats about it. Im not really sure how to go about setting up my scene to generate the most ideal specular output, but ill fool around and…