This looks interesting. The face not being the "normal" male head makes it more interesting and I am getting a feeling of being a bit of a mix of human and primate ( which is a good thing for me). If that's your goal I have nothing to say on the face, if not a few points could be corrected ( the space between the nose and…
Totally agreed. And not in the "very brief scripted portion of game where you are 99% indestructible" sense, but "you generally ruin fools" sense. Things I love: - rewarding the use of lateral thinking rather than forcing the player to complete an objective in a single specific preordained way - sweet 3D UIs - villains who…
Looking pretty cool; you're getting into some of the secondary forms a little bit early with the cloth. Finish blocking out the major forms first. His head needs work. -Needs a stronger chin. -Eyes should probably dropped in as a separate mesh so it's easier to sculpt around. -Missing those sharp angles that defines his…
Have you thought about which path of 3d modeling you wanna do ? Because they are different. And some are easier/harder than others. There are... - character artist : mainly making people characters and their clothing or equipment. Sometimes including monsters. - hardsurface artist : making cars, robots, spaceships, guns,…
If you still need animal reference for the neck I would suggest looking at the rhinoceros, the wildebeest, or even oxen.The anatomy looks good on the arms and chest, but starts to weaken at the neck and collar bone region. I'd recommend looking at the more ridiculously bulked up examples of the Hulk or Venom from Marvel…
The tightening up really helps here- i'm enjoying the dog's face, the new armor-faceplate, and the marble texture on the pillars. As for opacity, that's more of a personal preference thing... I do tend to paint with opacity set to 100% and also to pen pressure, but it varies by brush. I think the level of crispness of the…
Thanks for the tip Firith, I might consider doing that. Though I think I might run into trouble with clothing her later on if I relax the pose too much. I'll try a more relaxed pose and then try to maybe add some basic shapes to represent armor and see how that goes. I personally prefer to keep the surface smooth, since I…
top down perspective is already the most optimal thing you could do because you can soley rely on view frustum culling and dont need any precalculated vising or portals/antiportals ! you guys are on the righ track there ! you should use as few small textures/materials/shaders as possible. pretty much everything static in…
I would love to see a Full Throttle bike :) That TTC streetcar project sounds cool. Reminds me of this one mission in Infamous, where they make an armored bus and basically you have to drive it to the hospital. My Personal Projects 1. FBX - UDK tool for Maya. Using this to learn MEL. Basically a batch export tool which can…
[ QUOTE ] looks good, close to the original, although I'm not a BGC guru I think the cell shading is pretty cool but may benefit from some more contrast on the metallic parts (almost white for highlights and dark grey for shadowed areas) you could make it a cool ut2004 character using stock anims aswell IMO [/ QUOTE ]…