I would pay around 40-50$ for something like this if it was largely upgraded. I support everyone else's suggestions so far. Here's some I don't think have been mentioned. Edit: Some of them have and I was just not reading closely enough, oh well. Automatic alpha channel generation When I save screenshots from marmoset I'm…
Thanks for the replies guys, much appreciated. It's definitely something I wanna try, and it's good to know it is actually possible to at least start out a bit by yourself. I'm certainly in no position to drop my full time job to go do an apprenticeship but as Spider mentioned, part time might be an option. I haven't…
continued working on this, gui mockup for the next version: so for the next version I want mainly GUI changes:* split view of the source image with its slices and the texture result area. Each side has its own panning and zooming state just like multi views in max or maya. * a toolbar with icons and rollOver description…
I use 3dsMax and Blender so my feedback is based on those 2 tools and TexTools which I created. * I would unwrap the model all as a merged mesh instead of separated pieces (just faster). I used to do this even with Headus UV layout with very complex scenes, its just a lot faster to do it all together and later seperate…
Good breakdown of the pros/cons! Totally hit the nail on the head there. I say less clicking is better. People don't have a ton of time and shouldn't have to click around to view your work. That said though if your work covers multiple categories and styles it might be better to have individual pages (like AmsterdamHH…
Hey Danny, If this is your first time ever modeling a character, I'd say this is a decent start. You've got the basic resemblance of a human figure there. The next step is getting much more refined with your proportions and shaping the anatomy better. If you look at the wireframe renders of his face from the side, you have…
Good work, and it's nice to see that you're keeping your poly-count in check, which seems to be rare among students. The lighting seems to be the biggest problem here. You really should take the time and think of all the places you could squeeze new lights, and look at other scifi scenes for ideas. You may even have to…
I would take out some of the detail in the hands, specifically the wrist buffer, the finger buffer, and one loop from the thumb. Those are not really essential at this polycount and could save you like... 40 tris? That's quite a lot at 600 tris, and you could put those in the face to get some subtle definition there. I…
I have been thinking about this lately, here is some information about brain waves and creativity direct link : "The brain normally operates at different frequencies, depending on the type of mental activity involved. These frequencies are divided into four main types of brainwave patterns: · Beta waves (between 13-40 HZ)…
[ QUOTE ] There does seem to be a sort of 'cool' factor associated with being overly blunt, direct and obnoxious online, and I absolutely DO NOT believe that people genuinely conduct themselves in real life in the same fashion that they do online [/ QUOTE ] ahh you haven't met me yet... I think the internet is a terrible…