I used your previous screenshot since the angle was better, so I might have addressed some issues that have already been fixed. Take a look at Amsterdam Hilton Hotel's AKM wireframe as he did a pretty great job with it. http://www.polycount.com/forum/showpost.php?p=1805531&postcount=23 Also, sorry if I misspelled anything,…
Amazing work ! Am also working on a District 9 gun but it looks so cheap while looking at your stuff :p . Also, I am about 18k for that and you are talking to do this in 50k, maybe I am a bit high. I am a bit surprise by the texture count, for xbox one we worked a lot with atlas and big texture. And use greyscale remind me…
thanks for clarifying Tuna. Euler filter always worked a little like "Magic" to me, it just fixed things when I have rotations keyed in such a way where there's rotation axis crossing another... when crossing the 180 degrees thresh hold. As far as graph editor use, everyone will give you a different answer. :D I find it…
School's out, I'm rested and back to work. Gonna call this about finished. It's at 18K polys, below my goal of 20K. That number will most likely go down as I unwrap. Here's the latest pics (should be the last of the untextured pics (should be). As always, comments and crits welcome.
To elaborate a bit further on the statement by Neox about the battery life span of the Companion. The 1h life span will only be true in worst case, max. power consumption scenario. You'll have to ride the device through rough waters to make it drain so much power. The average battery life span will probably be longer.…
Why so many hate on demo reels? Why it is wrong if some people want to present their characters in a video? It's only wrong when you ONLY send your reel to the recruiters and nothing else. When I apply for a job, I will send three things: 1. My artstation & my personal website 2. A PDF that contains all of my work so they…
all, I have posted the new thread here: http://polycount.com/discussion/188961/monthly-environment-art-challenge-july-august-2017-49/p1?new=1 we are still missing votes for a hand painted prop category! I'll fill that in once we have a winning selection, or include my original suggestion :) thanks for all your votes all!
Oh also, they are all sculpted with photosourced tiling textures underlayed behind the AO. I have a breakdown of how I did it for the cave scene which is the exact same method. http://www.polycount.com/forum/showpost.php?p=1824845&postcount=29
Current Progress: I've set up another discussion for my animation side, so far I've rigged, skinned and created some animations for the pixie. I plan to work on improving the high poly after I have finished with the basic idle, walk, run, etc animations.…