Hey guys! I have finally got this going (thanks to help from Glynn Smith) with new updated content :) http://www.metalliandy.com/ I still dont have access to the Fountain assets, the Hospital bed or the Oil Barrel but i have done what i can with the stuff i had online. Here is what has been changed * Added 8 new assets…
Hi Stephanie I love the high poly work (great to see someone else using Sub-d in Maya!) however I agree that your bakes and low poly models are not doing them justice. What I have found useful here on polycount is Earthquake's normal map thread. This really helped me to understand the process -…
Before I hope into this, you should really re-consider the use of "retarded". It's not a politically correct term and may offend some or just have other ignore you out right. Polycount has alot of tongue-in-cheek humor and questionable language BUT it's not ever meant to be offensive. /MyTwoCents SO onto what you're…
Hey Chrisjuuuh, Did anyone point you in the direction of any tutorials or helpful threads on here? I've saved a few for when I finally take a shot at this sort of texture so hopefully these will help: Here are some threads which have nice tutorials saved as images within the posts:…
:P Don't overexert yourself! Yes! We have a list of user-made resources here: https://krita.org/learn/resources/ We have a small tutorial on how to access the brush settings and create your own brush here: https://userbase.kde.org/Krita/Manual/Brushes (We're going to move our manual to a different spot, but the information…
Photoshop's 3D painting is... Well, honestly, not all that great. PS itself is an amazing tool but the 3D aspect of it is definitely not so good in comparison. DDO and NDO (not Quixel, that's our company ;) ) both allow for 3D painting if you're using a version of PS that's CS6 or higher. Basically any version within 9…
Blender actually has pretty good sculpting tools built into it. While not maybe on the same level as ZBrush, the new dynamic topology system is getting pretty close and even the old multi-resolution modifier approach isn't too shabby. To get back on topic, for a first time attempt at 3D modelling, I'd say you've done a…
Hit a snag since I last posted, I can't get any of the paneling on her armor bits/whatever to look like actual paneling. It just looks like I drew it on no matter what method I try to cut the panels into the model (tried Dam Standard, the MAHCut brushes, and also tried panel loops to no avail). Is it the basemesh I'm…
Well here is a Wip shot of the black guy getting his makeup on. Ive still got alot to do but I'm getting there. Ive recorded the whole process realtime, so the next part to the tutorial will be up soon. What to expect in part 2 of this tutorial: its alllllllll about how to texture a head using mainly zbrush. Ill go over…
So I'm slowly making progress. I upgraded high poly model a little, added some larger details on wooden grip in Zbrush and but am having some problems with UV mapping/normal maps baking. Front and back high poly renders: So I'm not sure about couple of things. I followed some tutorial where the guy mirrored geometry across…