And I'm realizing I didn't directly answer your question: No, not everything has a direct way of being animated in emitter time versus particle time. An example would be animating the initial velocity module, let say you animate so that at 2 seconds in, velocity on Z is turned on. That Z velocity will only occur on…
kabylake is starting to be released... http://www.guru3d.com/news-story/intel-announced-kaby-lake-7th-gen-core-processors.html initially for mobile segment but shouldn't be too long for a i7-7700k release http://www.guru3d.com/news-story/intel-core-i7-7700k-kaby-lake-spotted-in-sisoft-sandra-database.html post 1000 :)…
Really like your concept! Initially I thought it would be much smaller, with the rider 'standing' on the deck, almost like a hoverbike/scooter cross. Was surprised to see the scale of the seat and controls, but I think it works pretty well. Back end is a little square and 'boaty' to me, the front is much more interesting,…
Decided to do some pintovers of some screens, as it is really useful to see how these might look in the game, i have decided to continue some ideas with the dens, taking ideas from my initial drawings. I like the rock formation with a bit of heat the most, followed by the fallen tree one with the third being inspired…
No its actually not very original haha, its just my initials G.E.D :) yeah sorry I dont have a video of it. fast forward to about 5min30 sec in this video to see some of the lava with this 1bit alpha effect. https://www.youtube.com/watch?v=Qj4kgql0VVQ BBox I think you might be right as it seems so random when its in motion.
This might have been said but you should really think about the focus of your scene? im guessing that bad ass bird is the main feature yet i didn't see it until i jumped back to page 2 of this thread watching the renders with my initial thinking being "oh, cool model. Why dont he put that in the scene?"
Thanks Slosh! I definitely hear ya, especially for Overwatch. I guess I've been scared to push the proportions... guess I wanted to be safe with this piece and the majority of initial feedback told me to pull back the proportions. The next character won't have the same opportunity to push the proportions, but the character…
I am having this exact same problem with my custom rig. Unfortunately the initial bind pose is no longer available. But this is a custom rig as I mentioned, not a CAT rig, so does that still apply? If it does, is there any other work around that would allow me to include new bones into the rig and skin modifier and still…
The armour looks great. It's funny, I the material breakdown you posted had something going on with the colours you used. Maybe on another character you could try a really over the top colour scheme like that one. I think the initial weapon design was too weighty for her to hold properly, but the metal design you added has…
Good point about engine vids being posted. I initially didn't want to scare people off with a lot of technical information. Also, it should be noted that the items in the list aren't necessarily integrated into the Zephyr engine. I tend to implement stuff in related groups, and I haven't gotten around to porting some…