Hi, well unity scale of 1 unit =1 meter which is by default only for its Physics engine. Unity units can be taken as anything 1=100meter or 1=50 centimeters depending on what your requirement are. Plus by default the scale factor in unity is set to .01, folks at unity need to clear this out aswell as to why it is like…
I love it! :) But I'd recommend to make the shape of the ground less polygonal and give it some height. The scene endes abrupt. you can blur it like here: https://cdnb.artstation.com/p/assets/images/images/000/111/611/large/nick-duarte-land-diorama001-final.jpg?1403494839 or break the shape abit like here:…
Hi, thanks for comment. I'm testing 3d eyes and that's results: Which eyes are the best? flat dark, convex dark, flat bright, convex bright ? Each eye is +20 tris (where all Slag has 1400-1500).
Don't mean to bump, but i made a little vid showing the problem. You can see it in the later part of the vid. Boring, yeah :P It's only like 15 secs.. Take a look please! And can someone tell me what technique the viewport use? VIDEO: http://dl.dropbox.com/u/1415501/20110207_2224_14.swf
Command Line Values to Tweak: r.Shadow.FadeResolution - controls how big the light has to be on the screen before it *starts* to fade out. - Default Value: 64 - Can lower this value to keep shadows from fading out at further distances r.Shadow.MinResolution - controls how big the light has to be on the screen before it…
one of the Natural Selection Media Updates had this when it was old in 2005 or something like this. gonna look for the link :D edit: http://forums.mapcore.net/viewtopic.php?p=141095#p141095
What i read over on the unity forums is as followed. Scenario A: - Bobby has 3.5 free. - Bobby goes to pre-order 4.0 pro for $1500. - Bobby now gets to use 3.5 pro. * Unity 4.0 ships * - Bobby can now use both 4.0 pro and 3.5 pro. Scenario B: - Donny has 3.5 pro. - Donny goes to pre-order the 3.5 pro to 4.0 pro upgrade for…