fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
^^ http://parkablogs.com/picture/book-preview-abakan-2288-kallamitys-world-of-mecha-design-part-one http://parkablogs.com/content/book-review-mecha-zone-2-art-of-david-white [ame="https://www.amazon.co.uk/Mechanika-How-Create-Science-Fiction/dp/1600610234/ref=sr_1_1?ie=UTF8&qid=1329757762&sr=8-1"]Mechanika: How to Create…
You also have to realize that Crytek hasn't been licensing out their engine as long as Epic Games, they're still trying to hammer out the details. Personally, I love the Cryengine. I found it easy to understand, it's all realtime (no baking of lights), even exporting stuff out of Max and Photoshop seems pretty easy IMO.…
Can you show some images of the result your looking for? Water normals are usually a combination of a few normal maps moving in different directions. Whether or not you are using UDK/UE4 for this, you can see the normals he uses for his water. https://www.youtube.com/watch?v=5qyQMJN4WrU…
I'd say World of Warcraft style with normal maps and physically based rendering works perfectly fine: http://www.polycount.com/forum/showthread.php?t=135431 Besides, normal mapping is such an optimized and low level thing nowadays that you wouldn't need to worry about it that much even on mobile games.
Here is the whole Map of Ori, made from over 280 screenshots http://imgur.com/gallery/r8pI6yz this is pretty much as many rooms as made it into the game, we had a lot more but needed to cut for a better rounded product. I am always amazed seeing the whole game like this…
That seems like a lot of work to generate the texture, but I think it could work pretty well if automated like for brick patterns or floor tiles ect... There might be a way to use a procedural material generator like filterforge to handle the tiling? For when you need 100% unique you can do a tennis ball unwrap, if you are…
Mocap did not replace the animator. This is just a tool to help riggers and a great one at that and one you should embrace not run away from. You will still need to tweak rigs I am sure, make new rigs for different creatures and I found that most of my time rigging was setting up hard surface vehicles/props and assets.…
Something seems odd here, if it is 4 slots then it is likely not tri channel. Only tri channel i7s I know are those based on 1366pin and all those boards have 6 slots. If you use 3 sticks of ram in 3/4 slots on your motherboard it will run all 3 sticks in single channel, not triple channel. If you get another stick that is…
Hi Polaroid, I work for a photogrammetry company which outputs quality scans using 130+ cameras. If you tell me what you're working with I can point you in the right direction. 1 camera? Multiple? What program do you build with, Agisoft or RC? sorry for the late reply! >.< Cheers