Hey dude, Looks like you got a good head start. The tires seem really light though. They practically look white, especially in comparison to the bags. Nice work so far though.
the wing uv's are a bitch i'm way out of practice in the texture department. of all people, guess whose sdk i picked to play with. about 2 hours so far. gargoyle week continues.
Pretty much any book on art drawing and design could be useful and directly translated into 3d Check this 2 for something more specific : The Practice and Science of Drawing by Harold Speed Dynamic symmetry by Jay Hambidge
Solid advice all around. Very appreciative. Maybe not as good as using a secret time capsule to practice art 24/7. But the three of you definitely give some solid points to work on for time management.
I'm just finishing up the CG Workshops "Become a Better Artist" course which is all about digital 2d art, so I'll probably be looking for a good incentive to practice what I've learned.
low poly'd and unwrapped some more bits (after consulting the wiki for best practices regarding normal smoothness and UVs for baking) and brought them into Subtsance Painter. Up next the hill, trees and the holo ads.
Some drawing practice from some time ago, the creature pic from my drawing book took a beating in my zip-up binder. Hence the graphite "fog". I'll eventually redraw it and model it
Paint it over and over a few hundred times. It'll never be done, only a little better each time. The number of intervals of painting for improvement is different for everyone so keep practicing, reading the tutorials, and so on.
Nice work already Pyr, just watch your height, yours is quit a lot taller than the concepts. Gonna' be attempting the pirate lamppost tonight, I really need the practice in hand painting textures.
Well you should at least try and get the forms to be accurate. At least for practice and showcase purposes. It shows an ability to be accurate in your work and not gloss over specific details that the client and their customers may want replicated.