I'm surprised you could even type that then if you can't read text on a screen. As said, some American Studio has bought the rights for a remake. God help us.
Looks great, if someone told me that was a screen shot from No Mans Sky, I'd believe it at first glance. Which is really impressive for a game jam with a week of dev time.
You can manually specify the amount of polygon reduction and the screen size on which the lod will kick in. Yes, I'm pretty sure its the best way for non deforming objects :)
@9thKnight Yes but tutorial I found here ends on loading helmet into Assets Editor. That is where I grabbed bottom screen. Would be lovely to grab this character in better environment :)
This doesn't make any sense. The smaller it is, the softer the edges should be. The smaller an object is, the less space it will take up on a screen, which means fine details will wash out or alias.
Final Presentation Post. A video to show off the shader ;) [vv]55735902[/vv] Flats. 2k Texture. Model. 10233 tris. Screens; Calling this done, time to move on to an environment :)
I really doubt it, were never got any details of the project besides the absolute basics. No screen shots, information about the new IP, no concept art, or settings, or themes.
If I am elected President, every Friday will be double pizza day! Just got back from early voting. This time they had touch screen voting instead of CHADZ!
b1ll: Harg! "time capture" ... i obviously don't know what i am talking about, hehe. i was pointed to this if you are interested: Full-Motion Screen Recording"