I had dynamesh on as I was blocking it out. Its basically a cat. After that I wasn't sure how to continue if I should keep dynamesh on as I sculpted the finer details or sub divide it.
lightbox can eat a fat nut, write that code legit, for real. serious. I know about you, I know the real deal. yea, that's right, I'm on to you, lol, j/k
I snuck a Dopefish into a couple of games - in one we had a giant sea monster and if he opened his mouth to eat you, you could kind of see a Dopefish stuck in his gullet.
then you should scale the keyhole and screw. They would be the tiniest stuff ever if the jar are that big, and big screw would look better with your texture style. Dirty up the cage, had some scratch and some hay
I have never had this problem on any other computer, so it must be the drivers or summat. Really frustrating. Yeah tried all the things mentioned,I will chat to our tech guy next week, cheers
Thanks for the feedback! I made Those changes to the hat and jacket, added some more hair, and improved the final composite render. I'm a lot happier with where the model is now. Time for the next project!
just finished wolf, watching the credits now... god damn sweet mother of Christ!!! great game, loved it. Go out and get it if you haven't already. Great job guys! hats off ;)
Adding detail and asymmetry. Super quick paint over of the eyes just to get a feel for them. Think I'm going to go with a uniform a bit like this but with a hat: Tempted to do the full character now....
Awesome work! I love your cloth, though I'd say the pants are a little baggy and the hat maybe a little too big. The brim seems right, but the top part is a bit large imo.