I love that thing, tongue included. I don't have a problem with the 'hard cuts', I think they will read well at low-rez. And the 'pustules' look more like amphibian style 'toad bumps' than they do pustules to me. The only thing I'd worry about with the tongues are the joints. Is he going to be on the default skeleton or…
Are you using an older version of the engine? I tested the information found in those links, and it seems to only work if you have a new enough version of UE4 that it includes the "Transform Vertex to Absolute" import option, and you turn it off on import. The option seems to be on by default as far as I can tell, and the…
Yes. Did it to the high poly too just for arguments sake. Also tried altering UVs on the high poly as I know that can sometimes causes pixel artifacts but so far nothing has worked. EDIT: Merged the meshes into a completely new scene all with default settings just to make sure it wasn't anything I've done and it still does…
Nothing too extreme.. but just wanted to point out a few things.. like muting some of the colours you have going on at the minute! .. making sure the focul point is down the centre (those lanterns are quite distracting) SIMPLIFY the floor :P dont use that default unreal texture... but ya not bad you are getting better each…
I'm using 3Ds max to animate but whenever I try to use in/out tangents (step I think) it just acts as if it's a normal default tangent. I was watching a tutorial on digital tutors and his seems to work correctly and I followed him exactly but mine just reverts to auto smoothing between frames. Anyone know what I'm doing…
@Brygelsmack - When you are baking your high poly meshes to a low poly plane, just make sure to export your rocks as a seperate object, then you can bake a mask from it. In xnormal i'm pretty sure it will add a mask by default in your alpha of the normal map. I'm sure there is also a way to create a mask for the rocks in…
Apparently, Layer drop down menu is easily transferred between floating to main toolbar. I notice that only Selection Sets drop down gonna "corrupted" when you try to move it (alt+drag) somewhere else and to restore it back you need to load the default UI. Hope Autodesk fix this issues in the next hotfix/ service pack.…
Can you try turning off the light environment on the skel mesh and see if this brings any change? I believe that the default level you get, the one with the 4 types of sky, is an interpactor (thus dynamic mesh) with a material that uses a custom lighting setup, and that one works. You could open that up and see where the…
Im wondering if they literally mean, every character artist builds their own rigs from scratch, or if they have a default rig/auto-rigger in the studio and every character artist is responsible for skinning and weighting their own work then animating. I mean that makes more sense and is less likely to screw up the…
Ya I noticed that some of the default materials that come with UE4 have some that are just a combination of diffuse and normal texture for the entire materiel, that kind of threw me off thinking it was okay to still use diffuse in UE4. So they must of some good programming behind these diffuse textures that look like…