Thanks everyone :poly124: decided to jump back into the jeans now coz that seems to be the most troublesome. I think this is looking better, not sure about the horizontal line that is happening across the bottom of her ahhh bottom but ref and style keep pushing me that way so I am thinking I am just gonna roll with it.…
A little of both to be honest. I wasn't sure if sockets (in UE4) replaced the need to create joints for weapons in Maya/3d modeling software. Also, I'm not familiar with how sockets work in UE4, but I'll do some research and google it as well. For the bow it will have its own animations in the sense that there will be a…
one big thing is the pelvis is in a bouncing-ball path; the bottom is very sharp. It'd be more like a sine wave as the leg slows the downward momentum before pushing up on the cross-overs. adding a little forward/backward motion in the COG/pelvis can add a lot to the run's character, especially for sprints. should be fine…
I probably should have posted this stuff, like 3 months ago when i first finished it :-/ ... ...i am real awesome at the internet :( Anyway... Here are some shots of the Antimage: Acolyte of Vengeance set i did with Kyle. Its part of the: Treasure of the Silver Storm: http://www.dota2.com/store/itemdetails/10676?l=english…
Looking good, the combination of human and crow works surprisingly well. The arms look great, thighs may need some more work though (smoooooooooooooooooth), but overall it seems you're on the right road. What are your thoughts on the discrepancy of muscle mass between the arms/legs and torso/abdominal region? Idk if that's…
when i read the title i was expecting the dark stalkers lilith looking great ... still love the unfiltered look .... as far as i know , lilith was made an "equal" to man , and coz man didnt like it she was thrown out .... but i never really paid that much attention ... i think all the bible "torah" storys are alot older…
Chunkey Yes , I'm gonna break a little bit the symetrie. About "SDK" -this evening I've sent a e-mail to author of this art concept to get his opinion about this model and possible "SDK". (I hope it will be OK ) Neo_God I'm not specially fan of Zombie's , but I like some of them. I've started work on another one ... nice…
Just thought I would throw this up here if anyone was interested :) If the link does not work give me a yell coz I have no idea what I am doing. By: Duncan Fraser Name: Spaceman George Release: April 07 2010 Includes texture: Yes Download: http://rapidshare.com/files/372896005/SpacemanGeorge.zip Pic: The mesh is final but…
if your team member needed very specific control on the look of the terrain in your game, maybe static meshes are the way to go. BUT having said that, using the terrain actor in UDK allows lesser setup time, and you can still add in lots of doodads that help to generate variety. so i guess you guys can figure out the pros…
i think the beginner/pro courve (function of time) is like a smoothed sawtooth graph people get better and better, and the comming awesomeness attracts people to start, wich leads some of them to get pro themselves, so it seems we are at a high point now, but soon there will be alot of people asking for basics again^^ (i…