@JustMeSR Yeah your right about the mountains. I've played with pushing them back further/shrinking them but I should just go with rockier bigger hills in the distance. I'll play with the LUT some more to bring in more green too and post an updated screenshot later tonight. @DanielR17 Yeah I'm using UE4 version 4.6. I'm…
DarthNater: I have definitely been in that frame of mind in the past, maybe I need to take more time to sketch and take photographs. Part of the problem is that at the moment I'm working from home, which I'm sure takes its toll because I end up working crazy hours, and I end up slacking off at random intervals, so to make…
the problem with the unique unwrap is how big will the texture be? Chances are it will still have a lower pixel density than the rest of the scene. I recently had to rework some assets that were uniquely unwrapped to use tiling textures, the end result was they looked the same except the pixel density was higher resulting…
@monster: Hmm tried that code and get the same scope issue unless i make the rollout global. From my understanding on the scope, anything inside the macroscript definition is considered a local or separate scope from global. In regards to scope, heres some good reading from the documentation. Generally if you just google…
P442, Okay I'll give it more polygons. Illusive, its suppose to be a generic rock but was planning to make a few more variation of it. The reason why I didn't do tileable was because I don't know how to create rocks with a layered look, and make it seamless. Mine doesn't really look that layered, but it's the closest I've…
@dGreenberg Thanks man! Yeah, I waffled a bit on the neck and I still made a few tiny fixes that aren't represented in those renders. The tattoos actually helped balance out the longer neck a bit, kinda filled it in. The renders are actually just some basic ZBrush BPR render maps. I messed with some of the layer settings…
Upon looking further into this: If i open the original TGA file and immediately save as, then it saves normal (use compress RLE) if I try to save my edited one ( deleted all down to 1 layer) it get this weird pop up message about must save as a copy with this selection http://i.imgur.com/gdWeEmX.png been googling around…
what's a gaywad? :D Honestly, the kid is doing something I would have never thought to do until much later in childhood. To me, pledge of allegiance was empty and meaningless. I think back now, and wonder why it's such a big deal to have children recite the pledge on a daily basis, before they're taught the actual meaning…
Lawl Darmar I don't remember that being in Bombshell ;P I was Art Director on the project but I also did character and character tech art. These shots are ingame apart from the poster art. I designed and created this version of Shelly along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some…
Tutorial # 10 - Intermediate Kinect Motion Refinement (Looping and Motion Layer Editing) There are many more options for your to refine your raw motion capture data aside from using the Direct Puppet tool. In this tutorial, you'll learn how to use a fundamental skill to add detail to your motion with Motion Layer Editing.…