Just a few threads down, someone else is doing a good job on their floor tiles. Worth checking out for reference: http://www.polycount.com/forum/showpost.php?p=1415464&postcount=46 Also, your cracks look really artificial. More like they're just sitting on the surface. A crack should indicated that the object has been…
If you don't know about the sales tax added at counter, it'd suck to buy something like a new TV for 1199 and then all of a sudden they tell you it comes out to 1499 or more because of tax, lol
I have been tweaking the materials and lighting some more: * LPV to bring in some of the bounce lighting. * Using a translucent material for the eyelashes because it gives nice shadows and the opacity is soft. * Changed the hair textures. I am stuck on how to create the lace for the inner clothing. If someone has a good…
I think its an interesting idea to suggest that Alien was what began to create the image of scifi being dirty, heavy and 'bolty', but wasnt Alien and Aliens all set in Industrial plants and ships? If you were to look at the beginning of Aliens the interior of the space station has smooth shapes, and relies heavily on white…
This isn't very new stuff, I know many studios using this model , including us. If you want to experiment with them kodde made a viewport shader for maya awhile ago, here is the link. http://www.polycount.com/forum/showthread.php?p=1441311
I decided to hop onto the monthly character challenge train cause this month looked interesting http://www.polycount.com/forum/showthread.php?t=140524. I started a little late so I am going to focus on adding the finishing details to Zidane and the Soothsayer next month while I am going to focus on getting the base…
Looks great as always... I'm a big fan of planes and aviation in general so I always love to see your work :) You might want to tone down the specular highlights a bit - they're a bit strong which makes it look like plastic - paint is not that reflective And this may have been a conscious decision, but it looks a little…
Confirmed. here's the memo: [ QUOTE ] FROM FRANK GIBEAU Today we are announcing the closure of our studio in Chicago. This is a difficult decision but we are convinced it's the right thing to do for the future of the Games Label and EA. Within the EA Games Label, we are committed to running each franchise and facility as a…