@brucemoose Davids rigs are all amazing, give them a try! Game animation, when the player enters a new area this guy drops down to fight the player, critique welcome. (rig by David, linked on first post) https://syncsketch.com/sketch/9cdc9e2fd29a/#344476
Looking great allready ! I started some key poses with the same rig before I saw your topic (I made a topic as well but apparently it needs approval before it appears) Is it ok for you if I am using the same rig ? :smile:
New commissioned model. I retopologised the body base as I hope to rig it some time... rigging and animating a character has been my goal for a long time but I never get the time to do it between commissions and other life stuff. wireframe
Thanks everyone. I hope the pant length will make more sense when i rig and you can see where the knee bends. Anyways heres some more work... bout done with the textures just need to make the bat weapon and rig.
G'day, as the topic says I'm looking for a graphic designer to create an outlook for a game that under development. Game is called Sapphire Scar adventure, and has a rather long history. The game started originally as a Mod for the doom3 engine. It was worked on for 3-4 years before the project had to shut down due…
I have to thanks Jonathan Garcia https://vimeo.com/user72599661 for helping with rig and animation of this proyect I'm testing the the renders in UE4. I have some screenshot for the rig in maya: Yei Bodmer 💀: https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d
got a friend help me with rig now got the rig/pose done and fixed some stuff also changed the back side:) wings bending is actually looks bad, but Im not sure how this can be better since the wing is not really functional.
Considering the complexity of the program, they still have a way to go on the training materials. They've been working hard on it, though. Right now tutorials on procedural rigging and procedural UV mapping basically don't exist. But they are supposed to be releasing a set of rigging tutorials next month.
This is the second model I made for last year for my final animation project. I also rigged her and made her a blendshape-based face rig. The improvement on the face is so noticeable from the first one, but the body is much more improveable.
I think this is a good idea. I'd done something similar with that elf swordfighter: If I were going to rig it, I'd probably make an extra eye bone that would follow the eye's up-and-down rotation and rig the entirety of the sphere and the upper eyelid to it.