Update: Today is technically my final day on this project. Looking for internship/job, art tests and teaching two texturing courses at my school took a lot of time away from this project. However, I will continue on this project when I get back after the holidays. I'm doing the 'PBR Material Mentorship' with Josh Lynch in…
For some reason I cannot upload images to Polycount. I continue to get errors. I meet both the file size requirements and H/W requirements, but no go. Switched to a diff browser as well, tried both jpgs and pngs, but nada. I linked to the UDK forum though, where the images can be viewed. Here is that link again:…
after listening to the most recent giant bombcast and continuing to fuck around in fez and eventually look at some guides I have to say the hidden side to this game is fucking brain melting. It's not even secret funzie things, it's more like the REAL game is completely hidden from the surface. It's like you have to learn…
I like your work a lot. I think these designs are well thought-out, and nicely detailed. It's also great you start with a 3d blockout. This insures perspective continuity, making it much easier for a modeler to create 3D assets. I'm curious to see some of the reference you're looking at while you design and paint. Love old…
hello ornate shark mecha Ramona Flowers portrait study Progress gif What is the best way to learn portraits? I seem to be unable to catch the right shapes and life in the drawing and it always is a struggle with continuous fixing of issues. What are the best ways to practice this? I also have huge problems with detailing…
Either method is really up to you. I prefer the cage method, and I would venture to say it is the most used as well. To better understand, read EQ's thread on just that: http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 I would just say continue…
As an update I've been continuing to work on the model and have now got to the stage of adding the colour texturing. The screenshots below show the progress so far. Feedback still very welcome especially on the texturing - I feel the model itself is working nicely and matches what I am trying to achieve ... but when it…
The CBO says that it will eventually cut costs in the trillion dollar area further down the road. I don't pretend to know everything, and I agree most if not all opposition to this bill was ridiculous and manufactured by insurance companies wanting to continue to make their billions of dollars by denying or overcharging…
When I first heard of plasma rockets they said the journey to mars would be cut from 1 year to 6 months...or was that nuclear rockets? Anyway 39 days...teh wow. Sounds like it's 39 days simply because the journey stops there. If plasma is always continuously propelling the object faster then yes they need to start sending…
Thanks. I have both baked and Photoshop "hand-swizzled" the normal maps accordingly, and I will continue to look in that direction. I had gamma/LUT correction switched off (Max2016), but will play with the settings a little more. It could be that my islands are just laid out badly with respect to U/V axis(!)? I'll be sure…