Hello fellow polycounters. Thought I'd share a potential solution to how Naughty Dog is having more than the one set data in their Vertex Painting Setup for the Last of Us part 1. You can view the awesome talk here. https://www.youtube.com/watch?v=DEuYcOWNV2k @17:45 and 32:45. There is a lot of potential room to play here.…
is there like a website or a tutorial dedicated to creating texture maps? for example: the diffuse/spec/normals of a gun, the d/s/n of a tank what I mean is, a tutorial that helps you learn material definition and how to affect that material in different map types.
Hey there guys! My team is looking for animators with experience animating for Roblox games specifically. You will be tasked to create dynamic, expressive and gut-wrenching fatalities similar to Mortal Kombat of God of War. Examples of desired style/quality: https://streamable.com/dkboq1…
Thanks guys, I am doing that now, it was great to have your help and options. Im only generating one diner floor, and everything fits and im just aligning those cornors to the grid to stop it poking out. One other question do i repeat the same process for the floor exterior of the bulding, e.g create floor tiles that…
Hey thanks for all the c&c everyone! mathes - thanks man :) disco stu- thanks! actually i think blizzard has updated the orc face textures recently. google mostly seems to mostly show old ones though :P you're right about the belt too >_< its a bit of an eye sore looking back on it now :P creation22 - lol thanks man.…