Hello! Thought I would do something else then human characters, so I fancied my chances at some horses. Just got a basic sculpt at the moment, havent touched the head yet (starting that now). Piccys: Thanks.
Hello, I'm having this problem when I connect those edges and a weird polygon is created. Backface culling is on so you can see that the normals are fine. What is it and how can I fix it? :(
Hello everybody, I am trying to make an original gun. Here is the first pictures: http://imgur.com/a/aoCFB If you want to add or delete something, feel free to write, I will be happy :smile:
Hello, I have been interested in an online school. Does anyone have any experience with them (This is a in Canadian in province distance online learning place, called Dartt Instuite). Or could someone point me to a forum that would have information?
Hello all, this is my very 1st model im 3ds max, im think of not textering it because its not very intresting, Again this is my first, so dont be mean :P
Hello everyone, this is my first post on polycount. I have been a lurker for a while. I have had some down time at work today, and did this for fun. MAX/Zbrush. 394 polys. Crits welcome :thumbup:
Hello everyone. This is my latest project with UE4. Video: https://youtu.be/ZPo-6iTWcY4 Project page: http://ali-rahimi.net/pages/portfolio/dry-land.html Executable file: http://ali-rahimi.net/portfolio/realtime/DryLand.exe
Hello! So, I was wondering where I would find the option to turn on/off the red triangle count in the active View in max (see picture) as it is way more convenient than the standard Statistics that Max has.
Hello! How do professionals texture faces in photoshop? And how do they texture things in general? Are they taking photos of human skin and then apply it to model or they painting everything by hand? I'm talking about high quality realistic game models.
Hello everyone! I go by the name of SOZOMAIKA! My stuff consists of both 2D and 3D artwork. Thanks for stopping by and feel free to drop some critiques while you're at it! Programs I use: Photoshop, Blender 3D, Zbrush