hands are usually modeled facing in because that is the "neutral" pose for them. When you model them as you have, you end up with a twist in your arm geometry for most of your character's animation (since they have to be turned in most of the time), which is generally frowned upon.
[ QUOTE ] I disagree, give it an awesome greekstatue like pose and it'll be the perfect gift. [/ QUOTE ] Out of plastic... hmm not so sure if that really looks good. Anyways, if you pose him naked please don't leave him neutral like that, it just looks childish.
A little while back I posed a question to my artist friends on facebook regarding the color of shadows in general. I was wondering if you would care to comment briefly on the question and some of the answers provided. If not, perhaps at least the conversation will be amusing :) Conversation went as follows: Me - Quick…
Relax and don't insert an expletive in my user name. Grow up a bit. My post was saying all politicians cant be taken for their word. Its neutral and if you think that starts drama, then you sir are the one making it. Grow up.
The cheeks are WAY to big! They shouldn't come OVER the mouth, when the mesh is looked from the sideview! Try to keep a neutral espression on the face. Do you know how to use the "Seethrough" option in zBrush? It might help you quite a lot! :)
Would it be possible to implement a more neutral lighting? The harsh shadows look a bit weird on lowpoly stuff. http://keenleveldesign.com/modelviewer/showmodel.php?id=4cfe773286400 Great work none the less! This seems like an awesome way to pimp stuff in a portfolio!
The line that runs on top of the spine doesn't indent that far in. Also, don't use that matcap you're using. Use someting neutral like a gray clay. The matcap right now, like red wax, mis-accentuates certain pinches and valleys.
really solid work :) i think the biggest weakness is her expression, both in her facial expression, which is awefully neutral, and her stance which could also be much more dynamic. one question tho, whats that extra texturespace for?
Used own arm as reference, harhar: It was difficult for me to define the forearm muscles' locations in that pose. Will try a more neutral one next time and make sure I nail them better before going back to more complicated ones.
Indeed, me too. That's the reason I registered here today. Really great article and hit quite a few bad habits I often fall for. :neutral: But it also really motivated me to work on that, so here we go! :D