I've been experimenting a bit with the mesh decal technique in cryengine. I have to say that cryengine was built to make use of premodeled decals. It handles transparency really well and there isn't a single sign of Z fighting when overlapping two polygons together. Since we don't have access to an advanced material/shader…
naw, you're right. (just for clarification, when I said decal I meant a decal plane that hovers over a surface, never ruled out a blend shader) i've been leaning that way for a few days now. i'd wanted to give some vertex painting stuff a shot, but I can't think of how I'd get the nice directional details you see in the…
sadly UE4 is not stable using deferred decals and so far I do not think there will be improvements coming anytime soon. I did manage to sucesfully use normal/roughness/metal decals which is great but its just a step-up to deferred decals method which could be a game changer if combined with the weighted normals workflow.
Delays can occur for a number of different reasons. I don't think there was ever a publisher that said "Hey, I feel like screwing over Europe today. Let's delay x game for a few days!" I don't think a couple of days delay is that bad, if you look at some other companies it's quite excellent actually.
Worked more on how to mask my decals properly. I figured out I could use a local tri planar solution for projecting the underlaying texture to the surfaces around the decal details. So if I have a bevel decal , and a screw on it for example, the bevel's texture alignment with match the underlaying object's material if I…
Word. If someone worthwhile started hosting big game-art challenges I'd think GA would be a bit fucked... especially if that "other" kept their promises and didn't delay everything. Hell. At this point Fred even delays the delays... Also. I don't dig the withholding of information he does. Nah. That shit ain't for me…
Wow thank you very much Mike, really appreciate your insight plus YT info which I'll definitely look into : ) I'm revisiting the Kingtiger tank project linked in my sig, after many a year decaying through obvious inattention....nay to be blunt unadulterated laziness hence the query for an alternate modeling method that may…
Awesome work! Did you model the corridor in one piece and then cut it up or did you plan a modular setup right from start? Which UE4 decal material are you using - translucent/translucent or dbuffer decals? I´m learning how to set up my mesh decals and started to use a translucent/translucent material, because I can have…
I think the emitter delay will delay it per emitter, not per emitted particle, right? Will have to take a look at it, as said its been a while since i worked on those particle systems. basicly i guess i have to delay several emitters with a low number of particles instead of one emitter with a large number of particles, a…
Pedro Amorim - Fixed, images should be alright now :) Artist_in_a_box - Thanks. all the decal stickers were created in photoshop and applied/edited in Substance Painter. In some instances its much easier to paint/apply decal directly on to mesh since the uv's might be stretched on some parts or you might have a uv seam…