Hi everyone, I’m Brandon, nice to meet you all :) I'm searching for the next step in my career. Priority: a great and cohesive team to join, to learn from and to share with knowledge and experiences. I have experience working with stylized and realistic environments. I'm collaborative and proactive searching for new…
Hi guys, I just wanted to post up my current reel: https://vimeo.com/193279188 So the first few pieces are new, I'd like to turn this reel more towards games by adding a few cycles in and replacing some of the animations with blue backgrounds. I'd love to hear any thoughts or critiques and I'm going to see if I can keep…
A bit late, but happy birthday PC! It's amazing how much I have learnt from this forum, I can't count how many times it has saved my ass when searching for information. A lot of sites in the Internet have done me bad in general, but PC is the exception that makes me so glad for having found this site near two years ago.
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
I didn't have the stones to watch the video - but the photos tell the story beautifully. The change in a year is amazing. Glad to hear that life is working out well. Congrats to you both on the upcoming lil' addition!
Just in case you're not aware of the current 3D gamedev industry situation: it's not good. Lots of layoffs happened which means you're competing vs. people who have a lot stronger portfolios and most likely more experience. Prop artist role is very rare, Weapons artist role is probably even more rare nowadays and the bar…
Hey PC My and a fellow classmate are starting our 2 month long end of year school project. We've opted to do an environment inside of UE4. We are balls deep in the pre-production stage at the moment, but I thought i'd make a thread to get some crits on this project early seeing how, speaking for myself, pre-production has…
Cool, nice to see this piece textured! Agree with the earlier feedback about the uniform denting, looks more like random noise than true wear 'n' tear. Almost like it was buried in slightly-acidic mud for a few years, rather than worn by years of use. I like the edge wear you have in the previous post (the one with the…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…