Ahhhh, yes... the game over --> retry. It is quite stress-relieving. I feel like when you retry, you should get put right back into a boss battle. But, I guess skipping the scene before isn't so bad. (Did any play FFX? Do you remember ^$#%$#%^# Seymour Flux, and how many EFFING times you were forced to watch the cut-scene…
since it´s up again i have to add something as well. my main problem with threats like this is that opinions are alwayse biased and on top you maybe get a lot of false statements. i don´t read everything again but to pick the last which caught my attention in this threat: wrong! ok it´s F8 to F12 to switch between…
Don't wait months if you need a good computer, buy something good and forget the brands and the stupid fan-boys. I have some friends that are total fucking amd fan-boys (with useless radeons for work as me), they "blah blah blahed" about the new radeon 6xxx and the 6970 etc. and at the end, the 580s were the best. They…
Nice work mark, I was going to suggest collapsing the mesh towards the beavertail to save on triangles and UVW space but I see you already have =) aside from that if you can be bothered I'd take 20 minutes of your time and tweak the loops on the high poly cage, many of your edges look too sharp. Not just in terms of…
Hi silence44 - Thanks, I think it probably takes me about 15-20 hours per texture tile. Haiasi, ashleigh, Nuclear Angel - Thanks! Hopefully the scene is working better now as far as contrast goes! Iciban - I'm learning how to hand paint textures from looking at all the other awesome artists here on Polycount, just studying…
I'm in the process of adding pipes and wires to a HP and was looking for some help. for the pipes iv looked at using cylinders then adding a loop around them. rotating that by 45 degrees with constraints edge selected. then deleting the polys on one side and extruding out the new angle. But my problem here is if i want to…
Hi All, Hopefully someone can help me! I've modeled a basic pipe (you will actually see through the images that I have redone it a few times, changing things to hopefully find a solution). The problem I am having is that no matter what I do, I am getting very pixelated textures when up close. I am using 2048 for my maps…
Day One @ Fenn That is a good point hah, now that I think back I think I stopped squinting after a few shots at the color. I'll try and remember to do that tomorrow. I can see it in today's as well. I tend to make the value higher than it is. Thanks for the tip. =D Day two! Alright! I'm going to count that as making it for…
hey, so I added all the stuff I managed. stupid sinus infection slowes me down :/ Anyways since I have to send the application in tomorrow I am wrapping up. Do you guys think it looks finished enough ? I would love to make a blend texture for the ground but thats another day of work X_x thanks GED =) Carabiner, =D…
hi guys.. Just awake then X_X... I already speak with Pior about that, but my AUtoback is "house work" then not perfecr. Basicaly you have to create an "_Autoback" directory in your aork directory. And evrytime you save your file, I create another save in this _Autoback directory. Basicaly when Maa crash on a save, it…